pyritefoolsgold Posted August 16, 2016 Share Posted August 16, 2016 (edited) So I noticed that the settlers in my vault don't really leave the first area, mostly because I set up my trader in the pharmacy exit but she's never there if I don't TP her there with the console. Here's a thread where some other people have noticed the same thing: https://community.bethesda.net/thread/68902?tstart=0 Is it possible for anyone to extend the navmesh for vault settlers to include the additional areas? Preferably contingent on the workshops in those areas being activated, or perhaps as an option through the overseers desk terminal or something, just to make sure that settlers don't go to places that are blocked off or dangerous. But if that second part is too complex just being able to extend the navmesh at all would be great. Edited August 16, 2016 by pyritefoolsgold Link to comment Share on other sites More sharing options...
TheGadget1945 Posted August 16, 2016 Share Posted August 16, 2016 I would second that. I was planning to have a lot of stuff in the North East sector but it sounds as if it would be wasted effort. Link to comment Share on other sites More sharing options...
Deleted1016523User Posted December 11, 2016 Share Posted December 11, 2016 Working on this piece of SCHEISSE (crap), and I almost got it working and made NPCs use the WHOLE damned vault instead of pissing about the initial build area... then they got stuck where they stood, even the atrium was impossible to navigate - EVEN WITHOUT ANYTHING IN IT! So I can't fix it. Hopefully someone can... and will... and care enough to try. I am a builder primarily, and I almost fixed it, but I went for a simple solution - add an entire new navmesh that overlaps or replaces the existing one, ignoring the walls and extended the initial settlement boundaries to the entire vault area. FLOPPED. But like I said, I ALMOST did it, so the solution may be simpler than you'd think... provided someone wants to do a simple fix. Or a big one. We'll just have to wait and see.FRACK YOU BETHESDA AND YOUR ABOMINABLE LAZINESS! Link to comment Share on other sites More sharing options...
ApocalypseViking Posted December 12, 2016 Share Posted December 12, 2016 Hey check out this mod http://www.nexusmods.com/fallout4/mods/20442/? Link to comment Share on other sites More sharing options...
caleb68 Posted December 13, 2016 Share Posted December 13, 2016 Hey check out this mod http://www.nexusmods.com/fallout4/mods/20442/?yeah I was just reading through this and was going its not the nav mesh thats the problem really. All the settlements the settlers will wander about a certain distance from the center marker, or if the settlement has a workshop sandbox, they will wander around the inside of that area primarily. If I remember right from what I had read while researching settlements, if no sandbox is given and no edge markers, the wander distance from the center marker will be controlled by the map marker 'discover' area (the circle around the map marker). Link to comment Share on other sites More sharing options...
Perraine Posted January 23, 2017 Share Posted January 23, 2017 I've been having similar issues with Vault 88, with my game at least, they seemed to have a problem with "Atrium Door Mid Prefab" which includes the Atrium roof piece. on the second floor of my atrium side walls, they simply could not get through that doorway ... So I removed the prefab and just put in the flat Atrium Door Mid and the Atrium Roof as separate items, and 'bingo' they started using the doors and hallways ... I think Bugthesda really screwed the pooch with the navmeshing in VT, and the overall "construct your won vault" implementation really, laziest POS software I've seen. Half the parts you actually "need" to build a proper vault don't exist (in vanilla) and there about 20 or more items that you'll probably never use, Thank god for the modding community. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted January 24, 2017 Share Posted January 24, 2017 Maybe this is why they have the sector workshops? The settlers but be getting center markers from those sector workshops too right? Link to comment Share on other sites More sharing options...
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