NonameFTW Posted August 16, 2016 Share Posted August 16, 2016 (edited) After I discovered Vault 88 for the first time I was amazed by the sheer size of the build space. But even when starting to build my own vault I already knew I would likely never be able to finish it because my framerate would die a very slow death with the thousands of objects I'd have to spawn. Before getting into the topic I want to note that I don't have any experience with the creation engine. I am a mod user not a modder myself. My assumption here could be completely wrong. After spending several days of building my vault that is still not finished I thought about a term I heared. Occlusion Culling. And I thought: I can't think of a better environment for this method. Most of the time you won't be able to see 99% of the whole vault because you are in a corridor or a room. I took the effort of some google searches and found out that the creation engine actually does support Occlusion Culling. I don't really know exactly how the engine does it but I saw it uses Occlusion Planes. And then I wondered: Would it be possible to attach such Occlusion Planes to the vault meshes? At the moment it seems like the engine renders everything in the whole vault. Calculates everything which means I play with about 20fps. I suspect it would be much easier for my PC to just render the corridor I am in. Now if it were possible Bethesda probably would have done it you could say. But we all know Bethesda. If they risk for the users to get a graphic glitch 5% of the time against major performance boost 95% of the time (while you're in the vault) they won't do it. Or maybe it is already the case and/or my assumptions are wrong. Edited August 16, 2016 by NonameFTW Link to comment Share on other sites More sharing options...
Recommended Posts