dragonking0710 Posted November 25, 2018 Share Posted November 25, 2018 GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Dawnguard.esm=1 ClimatesOfTamriel.esm=1 Campfire.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 buildablehouse.esp=1 GalexPkLakeViewManor.esp=1 ImprovedHearthfireLighting.esp=1 longbows.esp=1 longbowsdb.esp=1 longbowsdg.esp=1 lordship.esp=1 plantablejarrinroot.esp=1 smithingsupplies.esp=1 the dance of death - dawnguard edition.esp=1 the dance of death.esp=1 windstadmine.esp=1 buildingmaterialsgodchest.esp=1 spawners_weightless_potions.esp=1 ThadAdditionsToHearthfires.esp=1 ThadBYOHBasementAdditions.esp=1 ThadDLCAdditions.esp=1 Summerset Cabin Climates of Tamriel.esp=1 heljarchenfarm.esp=1 a quality world map - with roads.esp=1 SkyUI.esp=1 BladeofwoeESoblivion.esp=1 fast respawns and rich merchants.esp=1 thane's breezehome.esp=1 fortifyenchantment.esp=1 master of enchanting.esp=1 shadowarmor.esp=1 increased_hunting_prices.esp=1 Ordinator - Perks of Skyrim.esp=1 heljarchenguards.esp=1 ImprovedLydia.esp=1 Animated Dragon Wings.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Nights-Level-2.esp=1 TheGreyLight's Summoning Enchantment.esp=1 RealisticNeedsandDiseases.esp=1 RND_AnimalLoot.esp=1 Real Wildlife Skyrim 0.1.esp=1 RND_RWS-Patch.esp=1 Morskom.esp=1 LostGrimoire.esp=1 Immersive Patrols II.esp=1 Hunterborn.esp=1 Hunterborn_Campfire_Patch.esp=1 HearthfireMultiKid.esp=1 HearthfireMultiKid_LastName.esp=1 Frostfall.esp=1 FireAndIceOverhaul.esp=1 DeadlySpellImpacts.esp=1 Convenient Horses.esp=1 OBIS.esp=1 Bandit Patrols.esp=1 OBISDB.esp=1 SMIM-Merged-All.esp=1 Equip more Rings (4)_EN.esp=1 LC_BuildYourNobleHouse.esp=1 can someone tell me why these mod would cause me to have a random ctd after about 10 mins of gameplay or when i go into a loading screen Link to comment Share on other sites More sharing options...
ShawnDriscoll Posted November 27, 2018 Share Posted November 27, 2018 Also tell Skyrim to use more than the default RAM it does. Link to comment Share on other sites More sharing options...
dragonking0710 Posted November 27, 2018 Share Posted November 27, 2018 (edited) how do i do that? as far as i know skyrim is using more than its regular 2GB of RAMIs there anything else i can do Edited November 27, 2018 by dragonking0710 Link to comment Share on other sites More sharing options...
ShawnDriscoll Posted November 29, 2018 Share Posted November 29, 2018 There are videos on YouTube showing how to use SKSE to increase RAM for SKYRIM's worldspace. Link to comment Share on other sites More sharing options...
S4G14M4 Posted March 1, 2019 Share Posted March 1, 2019 (edited) Okay, I don't know English. I tried to do something with the translations. I make 100% clear everything. But I can do more or less. The solution methods you provide are perfect, perfect. Thank you very much. I still have a throwing problem. But this is because I do not speak English, such as editing the TES5Edit, editing and patching according to modes, they require a lot of resources, and I don't have it. But with the solutions you've given, I'm now throwing out rare games. It was very super. I wanted to say thank you. Buddha 'Google Translation' written! Edited March 1, 2019 by S4G14M4 Link to comment Share on other sites More sharing options...
Dirandir Posted May 11, 2019 Share Posted May 11, 2019 Not sure if anyone still monitors this thread, but I figured I'd try. I use the mod Castle Grey as a play home/Castle, and I just got another CTD. Here were the final error logs.Anyone have an idea what the problem is?[05/11/2019 - 02:18:14AM] error: (000FD884): cannot disable an object with an enable state parent.stack:[ (000FD884)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14[05/11/2019 - 02:18:14AM] error: (000FD885): cannot disable an object with an enable state parent.stack:[ (000FD885)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14[05/11/2019 - 02:18:14AM] error: (000FD886): cannot disable an object with an enable state parent.stack:[ (000FD886)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function callstack:[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"stack:[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:14AM] error: (000FD884): cannot enable an object with an enable state parent.stack:[ (000FD884)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function callstack:[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"stack:[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:14AM] error: (000FD886): cannot enable an object with an enable state parent.stack:[ (000FD886)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18[05/11/2019 - 02:18:15AM] error: Cannot call IsDead() on a None object, aborting function callstack:[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:15AM] Warning: Assigning None to a non-object variable named "::temp2"stack:[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17[05/11/2019 - 02:18:15AM] error: (000FD885): cannot enable an object with an enable state parent.stack:[ (000FD885)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18[05/11/2019 - 02:18:15AM] error: (00037FA6): cannot enable an object with an enable state parent.stack:[ (00037FA6)].CWFieldCOCrimeFactionScript.Enable() - "<native>" Line ?[ (000F003D)].CWMissionGeneratorTriggerScript.OnCellAttach() - "CWMissionGeneratorTriggerScript.psc" Line 49[05/11/2019 - 02:19:58AM] error: Received a latent return for stack 221805, but stack is no longer running - ignoring. Link to comment Share on other sites More sharing options...
DarkDestroyer12 Posted February 10, 2020 Share Posted February 10, 2020 I think skyrim ctds are caused by outdated hardware, i used to have so many issues with ctd and ils and all sorts of s#*!, then i went and got a brand new gaming pc. Currently running 300+ mods with nothing more than shesons memory patch and i havent crashed once in over 200 hours. Link to comment Share on other sites More sharing options...
AZiXKiD Posted August 2, 2021 Share Posted August 2, 2021 My Skyrim has 400+ mods with no problems. 5-year-old computer.thats a lie because skyrim only allows 255 mods as its hard capped Link to comment Share on other sites More sharing options...
ShawnDriscoll Posted August 2, 2021 Share Posted August 2, 2021 Not all mods use plugins. Try again with your comment. Link to comment Share on other sites More sharing options...
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