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Modded Skyrim CTD or Freezing Randomly.


Wooget

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GameMode=Skyrim


Skyrim.esm=1

Update.esm=1

Dragonborn.esm=1

HearthFires.esm=1

Dawnguard.esm=1

ClimatesOfTamriel.esm=1

Campfire.esm=1

Unofficial Skyrim Legendary Edition Patch.esp=1

buildablehouse.esp=1

GalexPkLakeViewManor.esp=1

ImprovedHearthfireLighting.esp=1

longbows.esp=1

longbowsdb.esp=1

longbowsdg.esp=1

lordship.esp=1

plantablejarrinroot.esp=1

smithingsupplies.esp=1

the dance of death - dawnguard edition.esp=1

the dance of death.esp=1

windstadmine.esp=1

buildingmaterialsgodchest.esp=1

spawners_weightless_potions.esp=1

ThadAdditionsToHearthfires.esp=1

ThadBYOHBasementAdditions.esp=1

ThadDLCAdditions.esp=1

Summerset Cabin Climates of Tamriel.esp=1

heljarchenfarm.esp=1

a quality world map - with roads.esp=1

SkyUI.esp=1

BladeofwoeESoblivion.esp=1

fast respawns and rich merchants.esp=1

thane's breezehome.esp=1

fortifyenchantment.esp=1

master of enchanting.esp=1

shadowarmor.esp=1

increased_hunting_prices.esp=1

Ordinator - Perks of Skyrim.esp=1

heljarchenguards.esp=1

ImprovedLydia.esp=1

Animated Dragon Wings.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

ClimatesOfTamriel-Interiors-Warm.esp=1

ClimatesOfTamriel-Nights-Level-2.esp=1

TheGreyLight's Summoning Enchantment.esp=1

RealisticNeedsandDiseases.esp=1

RND_AnimalLoot.esp=1

Real Wildlife Skyrim 0.1.esp=1

RND_RWS-Patch.esp=1

Morskom.esp=1

LostGrimoire.esp=1

Immersive Patrols II.esp=1

Hunterborn.esp=1

Hunterborn_Campfire_Patch.esp=1

HearthfireMultiKid.esp=1

HearthfireMultiKid_LastName.esp=1

Frostfall.esp=1

FireAndIceOverhaul.esp=1

DeadlySpellImpacts.esp=1

Convenient Horses.esp=1

OBIS.esp=1

Bandit Patrols.esp=1

OBISDB.esp=1

SMIM-Merged-All.esp=1

Equip more Rings (4)_EN.esp=1

LC_BuildYourNobleHouse.esp=1


can someone tell me why these mod would cause me to have a random ctd after about 10 mins of gameplay or when i go into a loading screen
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  • 3 months later...
Okay, I don't know English. I tried to do something with the translations. I make 100% clear everything. But I can do more or less. The solution methods you provide are perfect, perfect. Thank you very much. I still have a throwing problem. But this is because I do not speak English, such as editing the TES5Edit, editing and patching according to modes, they require a lot of resources, and I don't have it.
But with the solutions you've given, I'm now throwing out rare games. It was very super.
I wanted to say thank you.

Buddha 'Google Translation' written!

Edited by S4G14M4
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  • 2 months later...

Not sure if anyone still monitors this thread, but I figured I'd try. I use the mod Castle Grey as a play home/Castle, and I just got another CTD. Here were the final error logs.

Anyone have an idea what the problem is?


[05/11/2019 - 02:18:14AM] error: (000FD884): cannot disable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: (000FD885): cannot disable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: (000FD886): cannot disable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Disable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 14


[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] error: (000FD884): cannot enable an object with an enable state parent.
stack:
[ (000FD884)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD884)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:14AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:14AM] error: (000FD886): cannot enable an object with an enable state parent.
stack:
[ (000FD886)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD886)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:15AM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:15AM] Warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17


[05/11/2019 - 02:18:15AM] error: (000FD885): cannot enable an object with an enable state parent.
stack:
[ (000FD885)].CWFortSoldierWoundedScript.Enable() - "<native>" Line ?
[ (000FD885)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 18


[05/11/2019 - 02:18:15AM] error: (00037FA6): cannot enable an object with an enable state parent.
stack:
[ (00037FA6)].CWFieldCOCrimeFactionScript.Enable() - "<native>" Line ?
[ (000F003D)].CWMissionGeneratorTriggerScript.OnCellAttach() - "CWMissionGeneratorTriggerScript.psc" Line 49


[05/11/2019 - 02:19:58AM] error: Received a latent return for stack 221805, but stack is no longer running - ignoring.

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