dwarf99 Posted January 14, 2008 Share Posted January 14, 2008 I have a nudespell mod that references the object UEA Container1, if I understand the scripting correctly it removes the target's items to UEA Container1 and I was wondering: if I change all instances of "UEA Container1" to "MS05PlayerInventory" would that then make all the items go to the player's inventory, or would it delete the items in the player's inventory and replace them with the target's items, or does anyone know right off hand? sorry if I rambled on too nuch Link to comment Share on other sites More sharing options...
wayne0188 Posted January 14, 2008 Share Posted January 14, 2008 you would need to post the script to get a definite answer, but by what you said, It is possible that it puts them in the players inventory without effecting whats already there. But you need to post the script, In a codebox is best. Link to comment Share on other sites More sharing options...
dwarf99 Posted January 14, 2008 Author Share Posted January 14, 2008 you would need to post the script to get a definite answer, but by what you said, It is possible that it puts them in the players inventory without effecting whats already there. But you need to post the script, In a codebox is best. I am not sure how to do it in a codebox but here goes ScriptName UnEquipAll Begin ScriptEffectStart SetCallerObj to GetSelf RemoveAllItems UEAContainer1, 1UEAContainer1.RemoveAllItems CallerObj,1 End Link to comment Share on other sites More sharing options...
wayne0188 Posted January 14, 2008 Share Posted January 14, 2008 I think it would work, but you should wait for another person to confirm. (my scripting skill is low). it sounds kinda familiar, did you modify the scripting for a certain daedric shrine quest involving a certain countess' dinner party? Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 14, 2008 Share Posted January 14, 2008 Either that spell is meant to work with other scripting, or its whole purpose is to just move everything an NPC has to a container, then move everything in that container to the NPC. If you change the container reference, anything that was in the container would end up being sent to the NPC. MS05 is the dreamworld quest (I think), using that reference instead wouldn't really change anything unless you were using this nudespell in dreamworld while all your items are in that container. It wouldn't even allow you to take anything out of Dreamworld since your Dreamworld inventory gets removed and your items sent from that container to the player when the quest is completed... Making it a rather bad idea to use the spell in Dreamworld. What exactly do you want to do here? Link to comment Share on other sites More sharing options...
dwarf99 Posted January 14, 2008 Author Share Posted January 14, 2008 the items on the enemy vanish and go to ME! lol Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 14, 2008 Share Posted January 14, 2008 Then that would be something like ScriptName UnEquipAll Begin ScriptEffectStart Set CallerObj to GetSelf callerobject.RemoveAllItems Player, 1 EndThis however will retain the NPCs ownership of those items, and can be game breaking if used on NPCs which have special inventory items. Rather than using a mod to look at naked people, you might just want to use the internet for the use that it was intended, and just browse google's image database for "breasts" or "sex"... It requires a bit less effort and makes you look slightly less pathetic. Link to comment Share on other sites More sharing options...
dwarf99 Posted January 15, 2008 Author Share Posted January 15, 2008 well not that it matters but why help if you are just going to criticize or question my supposed motives? I wouldn't mind if you did either but I would prefer not both, not that I can blame you or anything. Link to comment Share on other sites More sharing options...
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