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Posted (edited)

It can be but with a clean save right after leaving the cave of the " tutorial " with all the mods by default i don't crash at all ( tested around 5 times )

Edited by PILLAT
Posted

<It can be but with a clean save right after leaving the cave of the " tutorial " with all the mods by default i don't crash at all ( tested around 5 times )> if you don't crash leaving a cell doesn't mean you don't have conflicts. I'm sure if you load all your mods in tes5edit and "apply filter to show conflicts loser", you'll have a ton of mods conflicts. Many of them won't crash the game, it depends on how and when the game prosesses them.

Posted (edited)
I will explain more in deep about this particulary issue, im saying that with a new savegame after leaving the cave ( don't have any ctd leaving / entering ) with all the mods by default ( non-configured ) the result is 0 crashes ( tested 5 times ), then i configured ( with the same savegame in the same place ) all my mods and tested, the result, crashes when i press the exit buttom ( main menu ) so i suppost that something that i configure is conflicting with another mod.


If i don't find what parameter is causing the ctd then i will check with tes5edit

Edited by PILLAT
Posted

<then i configured ( with the same savegame in the same place ) all my mods and tested, the result, crashes when i press the exit buttom> ok then it may also be a script conflict between two mods.

It could be usefull to enable papyrus logging in C:\Users\Utilisateur\Documents\My Games\Skyrim\Skyrim.ini :

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Then reproduce the crash and post your C:\Users\Utilisateur\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log here using a spoiler. This can help concerning scripts.

Posted

<Ok Thx if i find the mod that produces the crashes i will active payrus logging an copy/paste the result in this post> in fact papyrus_o.log can help to find the mod, if at the 10 last lines it mentions a script error or something weird concerning MCM.

Posted (edited)

... is frostfall ... well i will post soon the payrus log

 

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Edited by PILLAT
Posted

So if as I requested you triggered the crash, there's nothing about scripts at the end of your papyrus, but......you have a lot of "xxxxxx.exp does not exist or is not currently loaded", it means that it's also stored in your savegame and some of them, (many ?) use scripts. This means you have uninstalled mods and you must use the scripts cleaner and then look at your papyrus if those entries are erased, (I hope so). This can be also a part of your problem, or at least a potential one.

[_SNDLCQuest (5C021E36)]._sndlcquestscript.DLCMaintenance() - "_SNDLCQuestScript.psc" Line 1331
[_SNQuest (5C000D62)]._snquestscript.Maintenance() - "_SNQuestScript.psc" Line 1654
[alias Player on quest _SNQuest (5C000D62)]._snplayeralias.OnPlayerLoadGame() - "_SNPlayerAlias.psc" Line 236
[08/22/2016 - 07:15:18PM] Error: File "DftT-WTLS.esp" does not exist or is not currently loaded.

SNDLCQuestScript.psc seems to belong to iNeed - Food Water and Sleep.

 

  • VM freezing= opening the main menu, and the game is in the process of pausing.
  • VM frozen is the game paused.
Posted (edited)

Yes in the past i unistalled a lot of mods that have scripts ( but eliminate the game via steam ), so i will use script cleaner that i suppost is a mod from nexus and copy/paste the code again

 

PD: sorry didn't find the spoiler thing :smile:

 

So i use script cleaner and followed the steps and doesn't remove any orfan scripts and the log seems to be exact the same ( with the " cleaned " save )

 

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Edited by PILLAT
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