RS13 Posted August 17, 2016 Share Posted August 17, 2016 Please say yes, please say yes. Link to comment Share on other sites More sharing options...
paulatreides0 Posted August 17, 2016 Share Posted August 17, 2016 I'm sure plenty of people are. In fact, there are already some. I might also pursue that eventually. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted August 18, 2016 Share Posted August 18, 2016 (edited) http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=27I'm not yet, plugging away at the game at my own terrible pace but managing to get there, then I'll work on something once I've experienced the game and don't need to worry about horrible game wrenching crashesI'm looking at the possibility of doing 99 ranks for perks, and using 10/20/30 or 15/30/45 type milestones as perks, with the rest of the ranks giving small bonuses to things like weapon damage, fire speed, reload speed, recoil or something - basically all of them increasing by 1% or like half of them increasing per rank then the other rank increasing the other half of listed possible improvements (they leapfrog) - alternatively 10-20 rank perks could still yield a modest smoothish levelling curvepistols could do better in VATS specifically in all kinds of ways includign faster crit charge rates, non-auto rifles could do slight armour pierce and slightly increased damage or fire speed(1% for 10 milestones or 10% after 6 milestones depending on if it's 10 or 15 ranks between them)shotguns and bolt action rifles could get 20% armour pierce and a bit of something else like reload speed, heavy weapons could slow you down less, lasers could benefit off of nuclear physist or something etcbut there's this catch, I'm not sure if perks continually stack up and get counted, so if you had something like 1000 perks selected, your rig would lag like madif each perk rank just replaces the last one, then it'd take some time but it'd be simple enough to make new ranks and do that sort of thingand then of course, you'd need to give like 8-10 perks per level up (the idea is that perk gained versus perk needed to be spent for what you used to get - you actually lose out a bit so you need to play to a style more for longer) - but I'd want to do a runthrough of various monsters and types of enemies and change them up a little bit to be a little easier to deal with if you know the right way, running from a full power armoured X-01 synth eradicator but sending landmines around would be a viable option in this case - I've had two experiences with this kind of thing, one with a raider power armour, it was pretty glorious I'm not gonna lie I got a rush that I rarely get, it was a tank, and I tankbusted it without rockets or grenades and my guns wouldn't work very well or at all (talking like 5-10 damage on a 500 hp thing with my most powerful and slow firing gun while it does plasma full auto and I'm in raider/leather armor)other stuff would also be able to changed up, like armour perks and other stuff, don't need to remake the stuff into its vanilla style after allthe idea is generally to smooth the progression scale of damage a bit, and extend the levelling curve - stretch it out a little but keep it around the same height, or slightly higher, to give room for higher end modders and new stuff at higher level to do things with within the frame of balance Edited August 18, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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