reaperrar Posted November 26, 2011 Share Posted November 26, 2011 I'd like to request a simple (in theory) mod that would make leveling a lot more enjoyable. At the moment we have to level all skills (even if they're "out of character") to receive the max amount of perks. Also, if you want to be good at crafting, you need to forfeit combat skill (Which imo doesn't seem right). So I propose a simple fix to both these problems is to receive all available perks for the level of your current skill. So when you hit 100, you have all the perks in that constellation. Yeah it will be OP, but this seems like a better fix than saying well if you want to be good at this, this and this... you're going to have to fail at everything else. Link to comment Share on other sites More sharing options...
LemonBear77 Posted November 27, 2011 Share Posted November 27, 2011 I think that's a good idea. and i don't think its OP at all, it takes a long time to get a skill to 100 and what is the point using another skill to level to get points to spend in another tree when you have already mastered that tree your SPENDING THE POINTS IN? Doesn't make any sense at all. Good idea child. Link to comment Share on other sites More sharing options...
Zephyr2011 Posted November 27, 2011 Share Posted November 27, 2011 What if instead of just automatically gaining the perks in the skill tree you had to accomplish certain tasks And have the required skill level to acquire them? Like for example to gain the next rank of Armsman you have to deal X points of damage or for the swordsman perk you have to use Y finishing moves with swords. I feel like that might be more immersive and makes sure that if you just have a load of coin you can't train your way to all of the perks. That way you don't bang your head on your desk trying to decide which perk to take at each level or swearing your head off because you meant to grab a different one but at the same time you don't instantly get it. Additionally you could still allow people to take a perk at each level so those perk points would be used for the harder things to achieve, and still main practical. And perhaps the perks that require level 100 would either require a perk from leveling or have an extreme achievement requirement. That might make things a lot more dynamic than just acquiring the perks as you progress in skill level while not being overpowered in the least (after all your pursuit of the achievement should be challenging enough that it takes a lot of work to attain it) and also once you hit level 50 you can still feasibly acquire perks. Link to comment Share on other sites More sharing options...
Kunrokh Posted November 27, 2011 Share Posted November 27, 2011 I must say I agree there. I really enjoyed the fact that you would be specializing in a specific tree and such, but that all seems to fade away once you get to the level where you need more perk point and just level something random to get it. +1 Link to comment Share on other sites More sharing options...
BMenegroth Posted November 27, 2011 Share Posted November 27, 2011 What if instead of just automatically gaining the perks in the skill tree you had to accomplish certain tasks And have the required skill level to acquire them? Like for example to gain the next rank of Armsman you have to deal X points of damage or for the swordsman perk you have to use Y finishing moves with swords. I feel like that might be more immersive and makes sure that if you just have a load of coin you can't train your way to all of the perks. That way you don't bang your head on your desk trying to decide which perk to take at each level or swearing your head off because you meant to grab a different one but at the same time you don't instantly get it. Additionally you could still allow people to take a perk at each level so those perk points would be used for the harder things to achieve, and still main practical. And perhaps the perks that require level 100 would either require a perk from leveling or have an extreme achievement requirement. That might make things a lot more dynamic than just acquiring the perks as you progress in skill level while not being overpowered in the least (after all your pursuit of the achievement should be challenging enough that it takes a lot of work to attain it) and also once you hit level 50 you can still feasibly acquire perks. This would be awesome. I wouldn't be perk hungry and still would have to work for them. I support this idea. Link to comment Share on other sites More sharing options...
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