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A Very Lame Attempt At Improving Unarmed Combat


DaedricWarHammer

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I hated having a stealth-khajiit without being able to attack with my claws.

I added the "were-wolf" and "mud-crab"'s abilities to boost unarmed damage.

I've noticed - however - there are different effects that boost the damage to varying degrees.

(Werewolf effect 1 could do 15 damage - effect 6 could do 65 - and you CAN stack them.)

SO.

If a player REALLY wanted unarmed combat.. we could a create a series of .bat files to manually activate at certain levels to

compensate for not actually have a skill to level.

 

#JustALameIdeaThatWorks

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when mod tools come out... assuming it works like oblivion...

you could add to khajiits the racial ability (like its nighteye)

+ to unarmed ... wait thers not an unarmed skill lol....

well... im sure theres something u could add as an additional racial bonus...

 

I have a set of gauntlets which increase my unarmed damage so there is a modifier for it somewhere. Its just a matter of what...

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