DaedricWarHammer Posted November 26, 2011 Share Posted November 26, 2011 I hated having a stealth-khajiit without being able to attack with my claws.I added the "were-wolf" and "mud-crab"'s abilities to boost unarmed damage.I've noticed - however - there are different effects that boost the damage to varying degrees.(Werewolf effect 1 could do 15 damage - effect 6 could do 65 - and you CAN stack them.)SO.If a player REALLY wanted unarmed combat.. we could a create a series of .bat files to manually activate at certain levels to compensate for not actually have a skill to level. #JustALameIdeaThatWorks Link to comment Share on other sites More sharing options...
CaoMengde777 Posted November 27, 2011 Share Posted November 27, 2011 when mod tools come out... assuming it works like oblivion...you could add to khajiits the racial ability (like its nighteye) + to unarmed ... wait thers not an unarmed skill lol....well... im sure theres something u could add as an additional racial bonus... Link to comment Share on other sites More sharing options...
w002exp Posted November 27, 2011 Share Posted November 27, 2011 when mod tools come out... assuming it works like oblivion...you could add to khajiits the racial ability (like its nighteye) + to unarmed ... wait thers not an unarmed skill lol....well... im sure theres something u could add as an additional racial bonus... I have a set of gauntlets which increase my unarmed damage so there is a modifier for it somewhere. Its just a matter of what... Link to comment Share on other sites More sharing options...
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