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Bandits Disappearing


Sevalecan

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I have this issue where bandits are disappearing from dungeons in which they normally appear. Two examples are Halted Stream Camp and Embershard Mine. My issue occurs like this: for at least the very first run-through of a new game, all the bandits exist in these locations. However, if I go somewhere and wait a few days for the dungeon to respawn (using a 1-day respawn mod in my case), and come back, only 1 bandit will remain at the dungeon. For Embershard mine, the bandit at the entrace is gone, and the only one left is the one mining on the right after you enter the first room. The rest of the dungeon is empty.

 

For Halted Stream Camp, the second run-through reveals that only the mage in that dungeon is left.

 

I have tried for hours to nail this down to a specific mod causing the problem, but whenever I think I've got it, I go and play without that mod and start a new game and the issue repeats anyway. I thought it was Sands of Time, but came to the conclusion that maybe it wasn't. I also thought it was Qaxe's Questorium and maybe Helgen Reborn. But now I'm just not sure at all. I was attempting a process of elimination to see if the issue repeated with and without certain mods, but like I say, once I thought I nailed it down, the issue repeats in with or without a given mod.

 

The only thing I am sure of is that SoT turns certain bandits into wimps (changes their aggression and whatnot, which I noticed in TES5Edit), but I'm not sure if that's related to my problem or not.

 

I will also note that the bandits aren't always immediately gone on the second playthrough. Sometimes they disappear as I'm running through the dungeon. For instance, in the first room(back in Embershard Mine) the second bandit will be there, engage combat, and then just disappear. I can hear the one doing smithing further back in the dungeon, but it's usually gone by time I get back there. Sometimes I can get back there and watch him disappear too. Sometimes I kill them and then the body disappears not long after.

 

If I write down a certain bandit ID from the game before they disappear (like b6ce1 I think for the bandit at the entrance), I am able to bring him back on the second runthrough by using "b6ce1".enable .. Though I've noticed that if bandits disappear on me while I'm fighting them, enable doesn't bring them back(Perhaps they are moved to another cell?)

 

Any help is appreciated. Below is my mod list and load order.

 

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SleepingDangers-SandsofTime.esp
moonpath.esm
BankNotesCore.esm
daymoyl.esm
EFFCore.esm
LevelersTower.esm
GeneralStores.esm
RaceCompatibility.esm
Weapons & Armor Fixes_Remade.esp
SOTAntiCTD.esp
3DNPC.esp
Modified Dragonborn's amulet..esp
Clothing & Clutter Fixes.esp
Complete Crafting Overhaul_Remade.esp
QaxeQuestorium.esp
Helgen Reborn.esp
sjel blad castle.esp
Hothtrooper44_ArmorCompilation.esp
AccessibleMerchantStorage.esp
Better Deadly Bandits.esp
Inconsequential NPCs.esp
moonpath_questdata.esp
buildablehouse.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Better Blacksmithing.esp
HjerimUpgrades1_2.esp
CerwidenCompanion.esp
MasterTrainers100.esp
GriptzionTeleportMenuSpell.esp
Sexy Crafting Merchants.esp
ssapbwk.esp
CommunityCollege.esp
InfiniteShouts.esp
Work a Steady Job as a Blacksmith.esp
daymoyl_DawnguardAddon.esp
_tck_SpellCrafting.esp
guild.esp
vMYC_MeetYourCharacters.esp
Apocalypse - The Spell Package.esp
BankNotesNPC.esp
ForgottenMagic_Redone.esp
Instant Mastery.esp
moredragonloot.esp
Armored_Rings1.esp
BankNotes.esp
Brawl Bugs CE.esp
EnchantedItemsCheat.esp
Colorful_Magic.esp
CS_TagNTrack.esp
DaedricCrossbow.esp
DaedricCorset.esp
wizDynamicThings.esp
Enchanting Freedom.esp
imp_helm_legend.esp
More Craftables.esp
LegendarySmithingUpgrades.esp
enchantmentcleanser.esp
ExperienceRing.esp
EFFDialogue.esp
UIExtensions.esp
Fast Respawns And Rich Merchants.esp
skyrimespawn.esp
P1FlyingRing.esp
FNIS.esp
Golden Rings Of Craft.esp
GyldenhulMineFix.esp
Hothtrooper44_Armor_Ecksstra.esp
InvisibilityRing.esp
Lost Art of the Blacksmith.esp
LunariRace.esp
Masters of Death.esp
MXlevelupallperks.esp
Convertible Azura's Star.esp
Craftable Artifacts.esp
moveit.esp
NeutralHjerim.esp
NoLockpicking - Novice.esp
Player Size Adjuster.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
RespawnAllCells3.0.esp
RingOfDragonhide.esp
RingsOfPotions.esp
sanctuarycleanup.esp
Skyrim Expanded Loot Tables.esp
SkyUI.esp
SlowTimeRing.esp
Smithing Perks Overhaul - Balanced.esp
spelleraser.esp
SwiftPotion.esp
Abundant Enchantments.esp
10 extra effect.esp
The Dance of Death - Ultimate Edition.esp
Gods smithing gift.esp
Skeleton Key Recipe.esp
TimeStopRing.esp
True Master Trainers.esp
Unlimited Rings Multilingual.esp
Unlimited Training.esp
ValsCraftingMeltdownAlpha.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
da_alternate_start_extension.esp
pick100.esp
Midas Magic Expanded.esp
tcs Death Ray Spell.esp
MainMenuReplacer4.esp
UTHERINSPIREDJUDGEMENT.esp
Follower Map Marker-Beacon Version.esp
Follower Map Markers-DB.esp
Follower Map Markers-DG.esp
Follower Map Markers-HF.esp
Follower Map Markers.esp

 

 

Edited by Sevalecan
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