DonKalleOne Posted November 27, 2011 Author Share Posted November 27, 2011 (edited) Its so late and i made another step forward and this will be the final version (mesh) since l removed all of my mistakes i could find.(and overly complicated structures at the neck of the bottle) ACTUALL WORK Its now on ~320 Polygons and i took a step forward to the textures.http://i.imgur.com/wcTnr.pnghttp://i.imgur.com/78tzn.png Download link http://www.mediafire.com/?x1g2f67lqr1fyxf QUESTIONS so since i reached the texture / uv edit part: is thre a way 2 move the parts i seperated through seam? i want to make "groups" on the left window side,so i have all "outer parts" on one side and "all inner" parts on the other?if yes, any good tut for that? Since i will add them to skyrim.Is it true, that i only need multiple textures for the potions and all potions can use this mesh? MISC When u have some suggestions/request for the mod which will be coming ("soon") make them now.Cause im not sure if i will open a new threat for it.I plan on 2 meshes 1 for Potions (That now) and 1 smaller for the poisons [will resemple a testtube] if i have enough time adn fun after that i will edit the winebottles and mead Edited November 27, 2011 by DonKalleOne Link to comment Share on other sites More sharing options...
DonKalleOne Posted November 30, 2011 Author Share Posted November 30, 2011 (edited) FYII just imported the Lesser Potion of Skyrim into blender.... its has 430 polygons and looks shitty; i hit "remove doubles" and it deleted 260 polygons. WTF IS WITH THAT SHITTY PROGRAMMING??? Guys i thinks if someone Takes his time and goes through all meshes we could make the file at least 1/3 smaller -.- adn ps stil lcant find those fukken textures in the textrue bsa Edited November 30, 2011 by DonKalleOne Link to comment Share on other sites More sharing options...
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