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New to CK with some problems I couldnt find the answer yet


azraelb

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Hi,

 

I recently re-installed the CK after several years and trying to get into it again, but I stumblen upon a few problems I couldnt find a solution yet.

 

1. When I duplicate a cell, it does mark * the original cell as edited in the cell view.

- Does this mean programs like Tes5Edit will show the cell as edited?

- How can I prevent that?

 

2. When I drag another room piece into the render window, it isnt on the same height than the floor of my room and I always have to lower it first - even with grid snap active. What can I do that it will be the same hieigt so that it will snap right away without changing the height all the time?

 

3. When I want to move an object to the right, movement stops all the time, so that I have to release the object and start draggin again and again . In all other directions I can move the object without problems, just moving to the right is really annoying.

How can I solve that?

 

 

Thanks for your help,

 

Az

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Hi,

 

I recently re-installed the CK after several years and trying to get into it again, but I stumblen upon a few problems I couldnt find a solution yet.

 

1. Yes and you can't prevent it. However, if you clean your mod afterword and assuming you didn't make any actual cell edits in the file, the reference in the esp to the cell being "edited" by the duplication process will be removed as an ITM record by TES5Edit.

 

2. Make sure you start a cell build on the grid from the start or everything will be off if you build from an uneven starting position. You can also try to use shift + K to resnap references as it will sometimes fix iffy grid snapping. Maybe play around with your grid settings, too low of a grid snap can lead to statics being slightly off-grid at times I've found as the CK tries to move statics in very small increments. I'm using 32 right now myself.

 

3. Using a high movement speed setting for reference movement in the render window (under Preferences) might reduce this to some degree, but it won't eliminate it. No known fix for this annoyance that I'm aware of.

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First, thx for your answers!

 

 

3. Using a high movement speed setting for reference movement in the render window (under Preferences) might reduce this to some degree, but it won't eliminate it. No known fix for this annoyance that I'm aware of.

 

hmm have to try that, but objects already move pretty fast. Couldnt remember that I had this problem last time I used the CK (back in 2012). Looks like I probably just have to live with it :((

 

 

#2. Aim at the object you want the dragged object to be the same height as.

 

Thx this worked!

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