Darkstyler35 Posted August 19, 2016 Share Posted August 19, 2016 Sorry, don't have the time to read everything. The only thing I see is that hold seems to eat much resources and that the author advises to install ENBOOST to compensate. It's certainly a good mod, but it's exactly the kind of mod...I don't install because too resource demanding. If your GPU works too much and your mods ask too much processing, RAM, etc... your game becomes unstable... Make wise choices is my "devise". En ce qui concerne d'eventuels conflits, utilise mon premier post, tu as beaucoup de ressources de depannages dedans. Link to comment Share on other sites More sharing options...
Xxxilef Posted August 19, 2016 Author Share Posted August 19, 2016 A file was corrupted in Holds Required Meshes and Textures and Scripts from http://www.nexusmods.com/skyrim/mods/74638/? Holds the city overhaul ^^ it was a mesh in relation with a Cloak mod needed for Holds. Finally :laugh: Thanks you for your help ! You're the boss : Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 19, 2016 Share Posted August 19, 2016 You're welcome.Lol. So it means your crash problem is resolved ? If so I'm glad. You can also use the guide in my first post to improve the stability of your game, it won't hurt. Happy gaming. Link to comment Share on other sites More sharing options...
Xxxilef Posted August 19, 2016 Author Share Posted August 19, 2016 It's stable, more or less, i only crash sometimes on a QuickSave during combat or high loading zone but even so its rare. Near Whiterun i have a big FPS loss when i look to the near farms and fields (the ones with the giant killed by The Companions), i dont know why, i'll see that later ! Link to comment Share on other sites More sharing options...
Xxxilef Posted August 19, 2016 Author Share Posted August 19, 2016 SSME and SKE Plugin Preloader , its not the same thing ? I always thought it was. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 20, 2016 Share Posted August 20, 2016 <It's stable, more or less, i only crash sometimes on a QuickSave during combat or high loading zone but even so its rare.> just a theory but if your game is unstable, if you use the quicksave in the open world in places using much scripts, NPCs, etc.. may be risky. Rather doing a normal save in an interior cell, the best would probably be a non modded house with nobody inside. As always to target this problem, use the CTDs troubleshooting guide first. <Near Whiterun i have a big FPS loss when i look to the near farms and fields (the ones with the giant killed by The Companions), i dont know why, i'll see that later> probably a mod : untick 50% of your mods, beginning by the end of your load order and test in game. Then depending on if the problem occurs again or not, increase /decrease the remaining loading mods to find the culprit. <SSME and SKE Plugin Preloader , its not the same thing ? I always thought it was.> What are you using currently as a memory patch ?They both contains a d3dx9_42.dll, rather install crash fixes with the UseOSAllocators=1 enabled, (needs the skse preloader). Link to comment Share on other sites More sharing options...
Xxxilef Posted August 20, 2016 Author Share Posted August 20, 2016 yes i use crash fixes with the UseOSAllocators=1 and i did Memory blocks log tests in a fiew places (Windhelm docks, Sovngarde, Whiterun as it a lot modded), near whiterun where i lag a lot too ... The only things that seems strange is that the biggest blocks are always Block1 : 144MB / 85 / 85 ... Block2 256MB / 8 / 8 ... No matters the place, the time of test and what im doin' there (even popping a lot of high spells, fightning everyone etc). Yes i have the SKSE Preloader ^^ So, using SSME + Crash Fixes is in a way the same thing as Crash Fixes + memory patch + SKSE Preloader, but in a less personalised way ? Link to comment Share on other sites More sharing options...
Darkstyler35 Posted August 20, 2016 Share Posted August 20, 2016 <The only things that seems strange is that the biggest blocks are always Block1> it's how the blocks work, the second won't be filled untill the first is full. If the second reaches his max memory = crash. So if your second block show low digits it's a good thing, it means "tu en as encore sous le pieds". <So, using SSME + Crash Fixes is in a way the same thing as Crash Fixes + memory patch + SKSE Preloader, but in a less personalised way ?>Dangerous mods list, ctrl + f to search and type ssme.SSME is replaced by skse.ini, (memory patch), but as crash fixes with the allocator enabled replaces the memory patch, it's better to use crash fixes because it provides better anticrash cover. Link to comment Share on other sites More sharing options...
Xxxilef Posted August 20, 2016 Author Share Posted August 20, 2016 Yeah so after all this tests the only solution for instability comes from mod(s) I have to try without a few then locate the one(s) but ... i'm going to play like this a fiew for now :P Link to comment Share on other sites More sharing options...
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