mmonoob12 Posted November 27, 2011 Share Posted November 27, 2011 (edited) so the idea came to me as I was playing Skyrim earlier. What if we can mod the game such that one player can join another player's game as a follower? Basically this is what I have in mind: 1) Both guest player and host player connect with each other online using some third party software. (via IP address) 2) Once the connection is established, host player starts the mod as host. Load a save and gets a follower NPC(e.g. Lydia) in game. 3) guest player starts the mod as guest and takes over the said follower NPC. Now, guest player should be able to do anything a follower NPC can do. The reason I think this may work is that it should be a lot of easier to implement than a full-blown multiplayer. The guest player is basically a follower NPC in the host player's point of view and the game shouldn't glitch/bug out. The obvious limitation is that guest player is restricted in a lot of ways since he isn't considered a player character by the host's game. Theoretical Approach: Basically guest player's key presses are captured by the mod, and the mod communicates to the host. The host then takes the command and manipulate the game world accordingly. Guest players get feedbacks from mod and his game world gets updated. Technical difficulties: 1) How to update guest player's world? Can we somehow capture the game state from host and just copy them over? 2) How to translate guest player's key presses into action? We need a way to puppeteer the follower NPC. Console commands, pershaps? I basically want to start a discussion and get some inputs from the modding community. What do you think? EDIT: I am sorry, moderator. I am new to the forum and I didn't read the instructions clearly. Can you delete this thread please/ Thanks. I will start another one in the right section. Edited November 27, 2011 by mmonoob12 Link to comment Share on other sites More sharing options...
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