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Nifskope is smooth shading my model, but why?


muhablade

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That's completely normal, otherwise everything would look massively blocky and jagged. Separate smoothing groups if needed within your 3d program, or add support loops to control smoothing if it's going too far. A properly baked normal map handles that.

 

Some links on the theory:

http://wiki.polycount.com/wiki/VertexNormal

http://wiki.polycount.com/wiki/Smoothing_Groups

http://wiki.polycount.com/wiki/NormalMap

http://wiki.polycount.com/wiki/Texture_Baking

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