muhablade Posted August 19, 2016 Share Posted August 19, 2016 Hey everyone, the topic name is my question. any idea why it happens and how i can fix it? (honestly i tried to google, it seems i am the only one having issues with shading behavior...) - Nifskope version 1.2.0- import from .obj Link to comment Share on other sites More sharing options...
FrankFamily Posted August 19, 2016 Share Posted August 19, 2016 That's completely normal, otherwise everything would look massively blocky and jagged. Separate smoothing groups if needed within your 3d program, or add support loops to control smoothing if it's going too far. A properly baked normal map handles that. Some links on the theory:http://wiki.polycount.com/wiki/VertexNormalhttp://wiki.polycount.com/wiki/Smoothing_Groupshttp://wiki.polycount.com/wiki/NormalMaphttp://wiki.polycount.com/wiki/Texture_Baking Link to comment Share on other sites More sharing options...
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