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Posted

Hey everyone,

 

the topic name is my question.

 

any idea why it happens and how i can fix it?

 

 

(honestly i tried to google, it seems i am the only one having issues with shading behavior...)

 

- Nifskope version 1.2.0

- import from .obj

 

 

Posted

That's completely normal, otherwise everything would look massively blocky and jagged. Separate smoothing groups if needed within your 3d program, or add support loops to control smoothing if it's going too far. A properly baked normal map handles that.

 

Some links on the theory:

http://wiki.polycount.com/wiki/VertexNormal

http://wiki.polycount.com/wiki/Smoothing_Groups

http://wiki.polycount.com/wiki/NormalMap

http://wiki.polycount.com/wiki/Texture_Baking

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