biulding3015 Posted August 19, 2016 Share Posted August 19, 2016 (edited) Good day, I originally had an issue where my quest npcs would appear but the quest seemed to be broken. None of my NPCs would talk to me or use any of their dialogue. When I tried to setstage on my quest, it would not work. If I resetQuest it would sometimes allow me to setstage but the actors still would not respond correctly. I was very confused. I assumed it was my dialogue since that is what was not speaking. However it was completely unrelated! Turns out, one of my aliases started out disabled (initially disabled was checked on the object ref in the render window.) However the alias in the quest window did not have the 'allow disabled' flag checked. Thus the quest broke. So if this happens to anyone else and they find this post, that fixed the problem for me! Cheers! Biulding3015 (Scythe), Dragon Captions Original Opening Post Below: First I promise I am not spamming :smile: I was directed to a more mod-centric section of the forums instead of the general tech support for FO4. So I am reposting here. I am trying to make a quest for FO4. It is a fairly basic "Talk to person. Go here, talk to another person, return to first person" type of quest. I was able to get the first two steps of that done, when I went to talk to person B, they would speak their Greeting, but then the player response wheel would never show up. I added debug lines to show that it was firing phase 1 but it never completed phase 1. It simply waited forever. I mean, I could walk away or after a few moments talk to NPC B again and they would do the same thing. I tried to use a clean save without mods to see if I could fix the problem. Well that made matters worse. Now when I talk to NPC one he just looks at me and does not respond. When I try to set stage for my quest via the console, it fires, but it will not update the stage passed zero. Well, this is still a thing but I can solve this by calling resetquest <questName> and then I can set stages and talk to my NPCs again. If anyone knows why that is that would be cool or what I did wrong in the Creation Kit to cause this issue. If anyone has thoughts that could help with either of the issues please let me know, Edited August 23, 2016 by biulding3015 Link to comment Share on other sites More sharing options...
biulding3015 Posted August 22, 2016 Author Share Posted August 22, 2016 I have watched a handful of tutorials with little to no luck of figuring out what went wrong with this quest stage. I was able to get one npc to work correctly but not the second. I find this very strange. Link to comment Share on other sites More sharing options...
Stygs Posted August 23, 2016 Share Posted August 23, 2016 Try this (took me ages to find the problem in my follower mod) In your NPC greeting is a setting to choose the szene to trigger.Below that is also a option to set the Alias that the NPC should use - I think if you set your Quest Alias as optional, you need to select it here to make sure the NPC knows which alias to use. Link to comment Share on other sites More sharing options...
biulding3015 Posted August 23, 2016 Author Share Posted August 23, 2016 I think I might want to research aliases a bit more. Sadly it did not help fix my quest though :( thank you for the suggestion :D Link to comment Share on other sites More sharing options...
biulding3015 Posted August 23, 2016 Author Share Posted August 23, 2016 So i rebuilt my quest and everything was working fine until I added some trigger boxes to the world space. Any thoughts? It was at this point my NPCs stopped reacting and setstage (via the console) broke. Link to comment Share on other sites More sharing options...
biulding3015 Posted August 23, 2016 Author Share Posted August 23, 2016 Not to spam my own topic, but I wanted to give an update that I found the issue! I will update the main post in case anyone else ever has this problem. Link to comment Share on other sites More sharing options...
Recommended Posts