gmillar Posted November 27, 2011 Share Posted November 27, 2011 So I don't have regular access to my Windows machine, but I'd like to be able to work on editing textures in the meantime on my MacBook Pro. I have Photoshop, is there any way I can install the Nvidia plugin? Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted November 27, 2011 Share Posted November 27, 2011 Do you mean the Nvidia Normal map plugin or the DDS plugin?AFAIK the DDS function is already implemented for the CS5 suite.. anything earlier I would just google it Link to comment Share on other sites More sharing options...
gmillar Posted November 27, 2011 Author Share Posted November 27, 2011 Well I was able to open DDS files in GraphicConverter7, save as a PSD and open in Photoshop. My experience is with Photoshop though, and not modding, so I don't know about normal maps or anything. Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted November 27, 2011 Share Posted November 27, 2011 so did you try to open a dds file in pphotoshop? I own the CS5 version and it works like charm ...Opening and saving as dds..If you want to save .dds files you can use the default export options they work just fine. Link to comment Share on other sites More sharing options...
gmillar Posted November 27, 2011 Author Share Posted November 27, 2011 Photoshop CS5 on Mac doesn't seem to have native DDS support. It won't open the files directly and I can't find any option to export as DDS. That said, I was able to convert the DDS to PSD, and presumably will be able to convert it back. I don't know anything about normal maps and whatnot though. Is that embedded as part of the DDS file, and am I going to lose that info by converting it this way? Link to comment Share on other sites More sharing options...
Millenia Posted November 27, 2011 Share Posted November 27, 2011 There are several tools on the internet that will convert, say, TGA or PNG files to DDS and vice versa. http://cs.elderscrolls.com/constwiki/index.php/DDS_Tools Link to comment Share on other sites More sharing options...
Sunnie Posted November 27, 2011 Share Posted November 27, 2011 Photoshop CS5 on Mac doesn't seem to have native DDS support. It won't open the files directly and I can't find any option to export as DDS. That said, I was able to convert the DDS to PSD, and presumably will be able to convert it back. I don't know anything about normal maps and whatnot though. Is that embedded as part of the DDS file, and am I going to lose that info by converting it this way? CS5 does not include DDS support, you need to dload the Nvidia DDS plugin from Nvidia. You will also not have to worry about preserving alpha transparency channels with the plugin, and it does save normal maps. Link to comment Share on other sites More sharing options...
gmillar Posted November 27, 2011 Author Share Posted November 27, 2011 Photoshop CS5 on Mac doesn't seem to have native DDS support. It won't open the files directly and I can't find any option to export as DDS. That said, I was able to convert the DDS to PSD, and presumably will be able to convert it back. I don't know anything about normal maps and whatnot though. Is that embedded as part of the DDS file, and am I going to lose that info by converting it this way? CS5 does not include DDS support, you need to dload the Nvidia DDS plugin from Nvidia. You will also not have to worry about preserving alpha transparency channels with the plugin, and it does save normal maps. I haven't been about to find a version of the plugin that works on Mac. From looking at the DDS files though it appears that the normal map is a separate file, does that make sense? Link to comment Share on other sites More sharing options...
AdeptusAstrates Posted November 27, 2011 Share Posted November 27, 2011 Yes, there are usually 3 different textures for skyrim models: The Diffuse texture: this contains the color information seen on the model surface The Normal Map: This texture defines how light and shadow is going to react on the models surfacee - its faking high resolution. The Specular map: This black/white map is needed to get the models specularity for certain parts (black means no specularity, white means full): For example the characters lips are always wet, therefore they are more specular than the cheecks... Sometimes there are more than those 3, something like glow maps, overall color maps etc. etc. but in general you will find ne diffuse, normal and spec map on the models... Link to comment Share on other sites More sharing options...
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