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Disappointing magic system


Domascus

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Thats why i never played a mage in tes games...becouse frankly i never felt there is any real magic system worth my attention.

 

Haven't heard those two words together in a sentence for a long time.

Its like they said to them selfs "Hey lets make some spells, becouse all fantasy games should have them" and so they did but sadly this system is without any artful style direction, interesting spells/choices...basically the few spells you pick at the begging of making a mage you end up spamming still even after lvl 100..boring and uninteresting.

 

Problem ofcourse could be/is also the time, since making such gargantuan world takes nearly all the time..filling it will quests, people, stuff, when they finish it they have little time for anything else and so they put in half-baked magic/combat system and other things as fast as they can.

 

I love tes games, no lie to that but they always let me with this after-taste in many things where i ask myself "why this couldnt be done better".

But thats just my opinion.

Edited by pavy
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I actually like the spell system in Skyrim. It feels a lot more equal to the other methods, as it actually occupies equipped positions as opposed to just being set apart to a special command.

 

The spells grow more powerful as your skills with them do, and there are perks to make them grow further. No spells I've seen so far act the same way (besides spells like wards, which can really only differ in power). Also, few spells truly become "obsolete" as most of them still have their advantages long after you advance to further spells in their area. In Oblivion, you just had a handful of effects, and the spells have no differentiation besides a few meager stats.

 

I'd definitely say that Skyrim's magic update was nothing less than a much needed improvement.

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I actually like the spell system in Skyrim. It feels a lot more equal to the other methods, as it actually occupies equipped positions as opposed to just being set apart to a special command.

 

The spells grow more powerful as your skills with them do, and there are perks to make them grow further. No spells I've seen so far act the same way (besides spells like wards, which can really only differ in power). Also, few spells truly become "obsolete" as most of them still have their advantages long after you advance to further spells in their area. In Oblivion, you just had a handful of effects, and the spells have no differentiation besides a few meager stats.

 

I'd definitely say that Skyrim's magic update was nothing less than a much needed improvement.

 

 

Someone Is "definitely" out of their mind!

 

"handful of effects" (For experimentation, make your own spells, your own effects there was "Spellcrafting") and they removed it, No matter how cool those new spells can be, or how working the effects can be, there is no "Spellcrafting" and only a few spells, magic on skyrim can be truly useless. But Skyrim is new, they'll release an update soon, I'm hoping they add Spellcrafting, more spells and Fame/infamy back, which are the more needed, and fix most bugs. That's what many of us are waiting to happen.

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Does anyone else feel as though the magic system in Skyrim, compared to Oblivion, was a big step backwards? Aren't sequels supposed to expand on what they already had?

 

I noticed that they removed the school of mysticism, but that doesn't bother me so much since most mysticism spells were just moved to alteration and restoration. What does really bother me, and no doubt bothers many of you is that they removed spellmaking. Spellmaking was one of my favorite things in Oblivion. Why remove something like that?

 

In Morrowind and Oblivion, I played the wizard character, and I started out like that in Skyrim, but after about 7 or 8 hours, and realizing the limitations for magic, I switched to a stealth character.

 

I'm not saying the magic system is terrible (it's better than any other game outside of TES series), it's just not nearly as good as Oblivion's. Oblivion's was nearly flawless. Sure, the spell effects look a lot cooler, and they added shouts, but if I can define Skyrim's system (again, compared to Oblivion), that word would be limited.

Spellmaking in oblivion was almost unfixably broken. 1 second paralysis effects could be added to any spell, while powerful fortify on touch + magicka absorption could be managed in a way to make spells almost free. Drain health 100 pts for 1 sec could also do obscene amounts of damage for 1/10th the cost of a fire spell of equal power.

 

It was even MORE broken in morrowind, where mana wells would allow you to cast apocalyptic city-clearers.

 

While i do miss the ability to make spells, Skyrim FINALLY added more interesting mechanics than "fire damage on touch/target", and instead expanded spells to have multiple forms, like firewall, runetraps, spray spells, and even centered on self spells. All of these were absent in previous games.

 

Although I miss spellmaking, what we got in return was far more entertaining than the 2 seconds of joy we got from drain health 100 + paralyze + fortify magicka + absorb magicka + weakness to magicka all in one spell.

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