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Spell item overhaul


MatthewJMimnaugh

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I always thought it was a bit odd that scrolls and spell tomes simply disappeared when used. Doesn’t make a lot of sense for a book or scrap of paper, does it?

 

Anyway, that got me thinking: what’s a doable, immersive alternative? I eventually settled on this: Spell gems. The concept is simple.

 

Spell books? Rather than books, mages take their knowledge and trap them within gems so others can release the power and learn. Lesser gems are infused with weaker spells and the flawless gems have the better ones. Different gem types could correspond with the different schools. Also, players could make their own spell gems to sell to make a living as a mage. Immersion wise, it is sort of like how the dragonborn eats dragon souls, but with something a lot less powerful.

 

Spell scrolls? These are replaced by spell infused soul gems. If a player knows a spell, they can craft one time use items at the enchanted using an appropriately sized filled soul gem; this would serve as a good tool for those who have small mana pools or want to use the advantages their fancy robes and hoods give to make them, but enter combat with actual armor. This makes more immersive sense than a scroll, because the power to back the spell is right there in the gem. Upon use, the soul gem is either consumed or depleted (based on chance, player’s enchanting level, or MCM menu preference). These spell gems could also be bought and found around the world.

 

Optional extra: enchanting? I also think it would be interesting to revamp the enchanting process by using enchanted gems in “slots.” I have no idea how practical this would be, but it’s an idea. The benefit would be modular enchanting and another use for gems that are otherwise just a monetary item.

 

Anyway, thoughts? Anyone with the knowledge and time to make this is free to have the idea. I’d love to help too, but my modding knowledge is limited.

 

Cheers!

Edited by MatthewJMimnaugh
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