Greenslade Posted August 20, 2016 Share Posted August 20, 2016 Hey all. I am *sure* that there was a mod on here not so long back that was a WIP for getting settlers to auto-improve mods. It seemed to be something that triggered at population level to hide/unhide layers to give the impression of improvements. This seemed pretty interesting to me - both as a player and as someone starting out with the CK. However, I can't seem to find it now. Does anyone else remember it and does anyone know what happened to it? Am I just being blind? Link to comment Share on other sites More sharing options...
moddinggamer66 Posted August 20, 2016 Share Posted August 20, 2016 the mod was called growing settlements author's page http://www.nexusmods.com/fallout4/users/354945/?tb=mods&pUp=1 its been deleted Link to comment Share on other sites More sharing options...
Greenslade Posted August 21, 2016 Author Share Posted August 21, 2016 Thanks. I'll message the mod author and see if it was deleted because it didn't work or just because he stopped being able to do it. Thanks again. Link to comment Share on other sites More sharing options...
MisterRection Posted August 21, 2016 Share Posted August 21, 2016 Actually, I'm one of the people who's working on this mod and I can tell you it absolutely has NOT been abandoned. Myself & a number of people who (unlike me) are actually GOOD at base building have been hard at work creating bases for pretty much every settlement in the commonwealth, many of which have to then be RE-created in the GECK. Since we're not taking the easy route and making all these bases cookie-cutters, each base is going to be unique to that settlement, making this a pretty big task (and arguably one of the most extensive mods for the game to date).To the best of my knowledge, the plan has always been to wait until the last DLC had come out anyways (to minimize potential issues with conflicts/bugs/updating). This means that we're still firmly on schedule. Our main author though HAS ran into some issues w/ the GECK and it's use of navmeshing when recreating these bases in there. If there's anybody who's particularly skilled at that who'd like to get in touch with him (even if you're not willing to commit to helping with the recreations themselves), please feel free to reach out to him as I'm sure that he would appreciate any expertise or insight you could provide. Thanks for helping to spread the word and for your continued support. Link to comment Share on other sites More sharing options...
Eskarn Posted August 22, 2016 Share Posted August 22, 2016 Yes this project is still very much alive and the navmesh issues have been resolved Link to comment Share on other sites More sharing options...
Greenslade Posted August 22, 2016 Author Share Posted August 22, 2016 Awesomesauce. I was thinking if it had vanished that maybe it hadn't got much love and so even my beginner-grade skills might be appreciated. As it is, it sounds as if you're all on top of it. :D It would still be nice to contribute if I could, if there's any small settlements that aren't getting much attention? I really liked the idea of the settlers knocking into the buildings in Hangman's Alley as they expanded, for example, so that the more people there were the more the empty buildings got the plywood taken off the doors and turned into working spaces. Of course that's a fairly obvious idea so maybe someone's already done it. Are you expanding the build areas of places like Jamaica Plains and Nordhagen Beach to make them make sense, too, (like, seriously, guys, you're not gonna defend that bridge huh?) or are you sticking with the vanilla build areas? Link to comment Share on other sites More sharing options...
MisterRection Posted August 23, 2016 Share Posted August 23, 2016 (edited) Awesomesauce. I was thinking if it had vanished that maybe it hadn't got much love and so even my beginner-grade skills might be appreciated. As it is, it sounds as if you're all on top of it. :D It would still be nice to contribute if I could, if there's any small settlements that aren't getting much attention? I really liked the idea of the settlers knocking into the buildings in Hangman's Alley as they expanded, for example, so that the more people there were the more the empty buildings got the plywood taken off the doors and turned into working spaces. Of course that's a fairly obvious idea so maybe someone's already done it. Are you expanding the build areas of places like Jamaica Plains and Nordhagen Beach to make them make sense, too, (like, seriously, guys, you're not gonna defend that bridge huh?) or are you sticking with the vanilla build areas?Hangman's Alley isn't my settlement so I really couldn't tell you anything about that one. While I don't have the official word on expanding settlement build areas, Eskarn did give me the go-ahead to do so on the settlement I was working on at the time (Outpost Zimonja), but I came up with a design that I think works well enough to save him the extra hassle. Personally I'd be more interested to see the vanilla navmeshing fixed in Hangman's Alley, now that you mention it though. But like I said, that one's not mine and I have MORE than enough to keep me from spending time worrying about what other people are doing. As far as settlements still open to be built? Here's the list: Abernathy farmTall height limit - 20 storiesRoom for 15-20 settlersPredominantly food productionSmall amount of tradeCounty CrossingMedium to large - creativity requiredRoom for 15-20 settlersFood productionManufacturing potentialNeed protectionPotential for trade'All-rounder'Egret Tours MarinaMediumRoom for 10-15 settlersGood manufacturing potentialTrading hot-spotFinch FarmMediumHigh height limit - 13 storiesRoom for 15+ settlersFood productionNeeds protection from forgedOverpass mainly militarySanctuary HillsLargeRoom for 20+ settlersTownBit of everythingSomerville Placelargesentry bot nearby - defenses neededRoom for 15-20 settlersFood production with Military defenseSunshine Tidings Co-OplargeRoom for 20+ settlersMostly military defenses but with a town feel to it (think town of Senoia in Walking Dead)Warwick HomesteadLargeRoom for 20+ settlersMostly manufacturing so some tradeSome military defenseIf you (or anybody else) is interested in working on one of those, I'd say your best bet would be to make the one you're interested in (please use only in-game assets), and submit a video and/or photo gallery giving a good tour of your settlement. I'd recommend messaging it privately to Eskarn here or on Steam, since I'm not sure how often anybody else would come by and check these forums, so they can let you know if you make the cut. We've got the talent to get ALL of these settlements done as is, but the more people we have working on it, the more differing styles we get (so each settlement feels more unique, like it was a separate group of settlers who designed each one) - and the faster the project gets finished. However, I personally would LOVE to see applicants posting it here to allow for some feedback. Hope to see your ideas here and good luck. Edited August 23, 2016 by MisterRection Link to comment Share on other sites More sharing options...
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