cethien Posted August 21, 2016 Share Posted August 21, 2016 So I wanted to try out Lonesome road today. after 4 tries, it crashed after 2-3 seconds when entering the devide from the mojave. I search a bit in the net and It should be a mod problem I think. I have some modsactivebut i cant turn them off, many of them are used much in the game. Can somebody look and tell what mod maybe caused this in my modloader (my loadnumber is 88, notice that some mods are turned off right now, i wanna use them when playing after the Dam Battle or keep them in case they are needed later)? [X] FalloutNV.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] GunRunnersArsenal.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] domecity.esm[X] Weapons.of.the.New.Millenia.esm[X] CHEMS.esm[X] YUP - Base Game + All DLC.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Project Nevada - Extra Options.esm[X] NVR-Strip.esm[X] rePopulated Wasteland.esm[X] AWorldOfPain(Preview).esm[X] STUN.esm[X] NevadaSkies.esm[X] factions reloaded raiders v2.esp[X] NVEC Complete + NVCE.esm[X] T6M Equipment Replacer NV.esm[ ] wsex.esm[ ] VanessaFollowerNV.esm[ ] Niner.esm[ ] NVWillow.esp[ ] DynamicTimeScale.esp[X] FalloutNV_lang.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] YUP - NPC Fixes (Base Game + All DLC).esp[X] CAGE 1.9.3.2.esp[X] pnv.esp[X] Saints & Sinners.esp[ ] More enemy at final battle.esp[X] Project Nevada - Cyberware Additions.esp[X] Project Nevada - Rebalance Complete.esp[X] Project Nevada - All DLC.esp[ ] Project Nevada - Gun Runners' Arsenal.esp[ ] Project Nevada - Dead Money.esp[ ] Project Nevada - Honest Hearts.esp[ ] Project Nevada - Old World Blues.esp[ ] Project Nevada - Lonesome Road.esp[X] pnvprojectnevada.esp[X] pnvprojectnevadarebalance.esp[X] Mission Mojave - Ultimate Edition.esp[X] MMUE-CP-rePopulated.esp[X] MMUE-CP-AWOP.esp[X] MMUE-CP-PNCore.esp[X] MMUE-CP-PNEquipment.esp[X] MMUE-CP-PNRebalance.esp[ ] DFB - Dead Money Revisit.esp[X] OldWorldBlues - Improved Transportalponder.esp[ ] Lonesome Road Crash Fix.esp[ ] Perk Fixes LR.esp[X] NevadaSkies - Ultimate DLC Edition.esp[X] LightUpAndSmokeThoseCigarettes_edisleado.esp[ ] SilverRushReOccupied.esp[X] NVR-Version_10.esp[X] NVR-NPCs.esp[ ] NVFR-NVR-NVTC-Version_2.esp[X] Max Level 255.esp[X] NoFallDamage.esp[ ] Perk Fixes.esp[X] SpecialMagazines.esp[ ] Bobblehunt.esp[X] Ultimate Invisible Wall Remover.esp[X] JIP Improved Recipe Menu.esp[X] Readius_NV.esp[X] Roberts_NewVegas.esp[X] Tattoo.esp[X] MoreBeardAndMoustacheStyles.esp[X] JustAnArmorPack_NV.esp[X] DragsModernGunslinger.esp[X] DragsSeamConcealers.esp[X] Courier Armor.esp[X] RoadFighterArmorEN.esp[X] Expanded Ranger Combat Armors.esp[X] LegionArmourRedesigned.esp[X] 1nivVSLArmors.esp[X] 1nivPNSLPatch.esp[X] UrgeWasterScarf.esp[X] RyanFacemask.esp[X] Wasteland Spec-Ops.esp[X] RCSS.esp[X] OldWorldBlues - Light Stealth Suit MKII no NVSE.esp[X] StealthSuitHelm_NV.esp[X] T6M Gambler Female Suit.esp[X] Shabby Suits.esp[X] NV_AsharasFormalClothing.esp[X] zzClothes.esp[X] WEarmor.esp[X] ACA-X Armor.esp[X] KerberosPanzer.esp[X] Colossus T49.esp[X] Donta1979 MK117 Prototype Armor.esp[X] QuickClothes.esp[X] NCRTrooperOverhaul.esp[X] TrooperOverhaul-Dragbody.esp[X] CRHDV3O2.esp[X] CRHDV3O3.esp[X] STUN.esp[ ] Animated Prostitution.esp[ ] wsexInnuendoNPCs.esp[ ] wsexInnuendoAnims.esp[X] Animated Sleeping.esp[X] RSO - Realistic Stealth Overhaul - NV.esp[X] Bunk beds.esp[X] realistic headshots HC VATS.esp[X] perfect accuartie.esp[X] HZSmoothLight.esp[X] FalloutNVCheatTerminal.esp[X] CHEMS - Benches.esp[X] CHEMS - Basic Chems.esp[X] UHNV.esp[X] UHNV-Brighter Lighting.esp[X] UHNV-More Mannequins.esp[X] UHNV-Honest Hearts.esp[X] UHNV-Dead Money.esp[X] UHNV-OWB.esp[X] UHNV-Lonesome Road.esp[X] UHNV-Chems.esp[X] UHNV-Bobblehunt.esp[X] companion_set_home.esp[X] JIP Companions Command & Control.esp[X] Companion Sandbox Mode3.esp[X] A Better Cass.esp[X] MM Rose hunting shotgun.esp[X] A Better Boone.esp[X] BooneSilentRifle.esp[X] A Better Veronica.esp[X] VeronicaFist.esp[X] VeronicaDialogueFix.esp[X] A Better Arcade.esp[X] RAD_RaulAsDannyOverhaul.esp[X] ED-E Advanced.esp[X] Ulyssesremake.esp[ ] RWKNV.esp[ ] Scar the Wolf.esp[ ] Follower Home Marker.esp[ ] Zombie Serenade.esp[X] TribalFiends.esp[X] populatedcasino.esp[X] christinecos.esp[X] GRA WRP Compatibility Patch.esp[ ] Rewarding Exploring.esp[X] Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp[X] Weapons.of.the.New.Millenia.Store.esp[X] DEagle.esp[X] Scout.esp[X] CZ805.esp[X] HK MP5SD3 NV.esp[X] HKUSP.esp[ ] knife.esp[X] ae86seiryuu.esp[X] OdinAMRUnique.esp[ ] MNK-RHINOgaussRevolver.esp[X] TAR3gun.esp[X] PB-AR1.esp[X] THOR.esp[ ] M24E1.esp[ ] PKM.esp[ ] VelociRaptorNV.esp Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 21, 2016 Share Posted August 21, 2016 You're using MMUE, NVEC and YUP, not a good idea. You have a lot of disabled plugins, you should move them out of your data folder. They contribute to the plugin limit. Link to comment Share on other sites More sharing options...
cethien Posted August 21, 2016 Author Share Posted August 21, 2016 You're using MMUE, NVEC and YUP, not a good idea. You have a lot of disabled plugins, you should move them out of your data folder. They contribute to the plugin limit.well, i didn't had any problems with the 3 at once until trying of LR. i'm not sure if the plugins affect if diasbaled, cuase the "over 139 plugins" screens didnt showed up :/ Link to comment Share on other sites More sharing options...
Luigifan22 Posted August 21, 2016 Share Posted August 21, 2016 That's doubtful.You need to either use MMUE or YUP.Your not supposed to use both since both are bug fixes.And both will conflict. Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 21, 2016 Share Posted August 21, 2016 The 139 mods limit warning is part of JIP's mods, it's not part of the base game. And yes, MMUE and YUP conflict with each other, and so does NVEC if you use the bug fixes version. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 22, 2016 Share Posted August 22, 2016 At the least you need to use a "bashed" or "merged" patch file to get record level conflict resolution of the "bug fix" mods to work together. See S.T.E.P. Merging Plugins Guide which covers both approaches. (Use of "Mod Organizer" is not required.) -Dubious- Link to comment Share on other sites More sharing options...
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