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To those who are Re-texturing weap/armors


reptoon

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If you just want to change (a replacer) the texture on an item, without extracting the NIF from the bsa, you can make a texture set in the CK (assuming they still have this) to override the path in the NIF file.
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If you just want to change (a replacer) the texture on an item, without extracting the NIF from the bsa, you can make a texture set in the CK (assuming they still have this) to override the path in the NIF file.

 

But I want 2 items.

If I want to forge a Vanilla Iron Helm, I can or...

If I want to forge a pink Iron Helm, I can

 

 

But I've run into another problem.

Sigh this is actually kinda hard. ermm

 

How are some modders creating whole new weapons / armors in the game?

I open up iron shield in niftools -> replaced .dds with a solid pink texture -> save the .nif in the same folder the original .nif was BUT with a new name.

duplicate the iron shield in tessnip -> give it a new formID -> assign the MOD2 the correct path to new shield.. (say: Armor/Iron/shieldpink.nif )

save the .esp

 

load game... now almost all my iron items have NO skin/texture.. just blank and when I click to equip anyway it crashes game.

 

What am I doing wrong ?

 

QUESTION to keep in mind:

How do you properly set a path to a .nif in tessip

Like the example above.. i just double clicked MOD2 and typed the path in the field as: Armor/Iron/shieldpink.nif

This proper? doesn't seem like its changing the hex values below.

Edited by reptoon
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