epicwisdom Posted November 28, 2011 Share Posted November 28, 2011 A somewhat simple request (although I'm not sure how difficult it'd be to implement it) on modding the save/load interfaces: 1) A tree for each character (that is, one root node per character), that has the possibility of branching on each save. That is, every save records which save came before it, so that you can view splits in your timeline. That way, when you face a major turning point, you could save after selecting each (or any) of the options and view them like this: decision-choice 1-choice 2 (decision 2)--choice 2a--choice 2b Actually, I suppose, each character could be a secondary node, with one blank pre-character-creation option for making a new character (i.e. blank save, new game). 2) The ability to add (and view) names to your saves, just to provide a bit more description than just character name and location. The picture and real-life time provided don't help much either, and it's next to impossible to remember exactly why you decided to save at a specific decision point when you have 80+ saves... Just for those (few? I'm not sure, maybe I'm the only person crazy enough to like this idea) who might want to explore a few possible decisions without the save list growing horrifically large. Link to comment Share on other sites More sharing options...
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