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Looking for some advice from experienced modders


siomasm

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Assuming the "Skyrim creation kit" is like the Geck or tools used for modding previous Bethesda games;

  • Would it be possible to add a new weapon "Class" of fist weapons?
  • How feasible might it be to create a new perk tree (hand to hand)? *1
  • Assuming you can do that, tying power attacks with fist weapons to specific effects as per their perk choices?
  • Changing the animation of hand to hand (When using a claw weapon) to the claw animation that beast races use?
  • How difficult is it to modify a mesh?
  • Is it possible to take existing meshes (ie gloves and a dagger) to make new ones? (Wrist blade)

 

Would it be feasible to add something in like this with relative ease? (Few dependencies, no script extender, etc)

Barring that, I could imagine something could at least be jury rigged using the h2h enchantment and specific gauntlet models.

 

Whole lot of questions, I know. thanks in advance for anyone willing to lend a bit of their knowledge in helping to answer any of them!

 

*1

Basically fist weapons would function just as axes,swords and hammers do, though it would be modified by by the fist weapon tree, as opposed to the 1 hand and 2 hand tree with their weapon type specific perks.

Edited by siomasm
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  • 2 weeks later...

Assuming the "Skyrim creation kit" is like the Geck or tools used for modding previous Bethesda games;

  • Would it be possible to add a new weapon "Class" of fist weapons?
  • How feasible might it be to create a new perk tree (hand to hand)? *1
  • Assuming you can do that, tying power attacks with fist weapons to specific effects as per their perk choices?
  • Changing the animation of hand to hand (When using a claw weapon) to the claw animation that beast races use?
  • How difficult is it to modify a mesh?
  • Is it possible to take existing meshes (ie gloves and a dagger) to make new ones? (Wrist blade)

 

Would it be feasible to add something in like this with relative ease? (Few dependencies, no script extender, etc)

Barring that, I could imagine something could at least be jury rigged using the h2h enchantment and specific gauntlet models.

 

Whole lot of questions, I know. thanks in advance for anyone willing to lend a bit of their knowledge in helping to answer any of them!

 

*1

Basically fist weapons would function just as axes,swords and hammers do, though it would be modified by by the fist weapon tree, as opposed to the 1 hand and 2 hand tree with their weapon type specific perks.

 

Trying to make fist weapons work as well. CK is not out, but simply replacing h2h_* files with beasth2h_* files (after rename) does not seem to work. Can't figure this out.

 

Update - there is clearly more information in the *.hkx files than is apparent from simply exporting them to *.kf. The beasth2h files are also not the correct animations. Something to do with the skeleton.hkx, specific race settings, etc. I don't think this is doable without the CK even for a simple anim replace.

Edited by jimhsu
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