siomasm Posted November 28, 2011 Share Posted November 28, 2011 (edited) Assuming the "Skyrim creation kit" is like the Geck or tools used for modding previous Bethesda games; Would it be possible to add a new weapon "Class" of fist weapons? How feasible might it be to create a new perk tree (hand to hand)? *1Assuming you can do that, tying power attacks with fist weapons to specific effects as per their perk choices? Changing the animation of hand to hand (When using a claw weapon) to the claw animation that beast races use?How difficult is it to modify a mesh? Is it possible to take existing meshes (ie gloves and a dagger) to make new ones? (Wrist blade) Would it be feasible to add something in like this with relative ease? (Few dependencies, no script extender, etc)Barring that, I could imagine something could at least be jury rigged using the h2h enchantment and specific gauntlet models. Whole lot of questions, I know. thanks in advance for anyone willing to lend a bit of their knowledge in helping to answer any of them! *1Basically fist weapons would function just as axes,swords and hammers do, though it would be modified by by the fist weapon tree, as opposed to the 1 hand and 2 hand tree with their weapon type specific perks. Edited November 28, 2011 by siomasm Link to comment Share on other sites More sharing options...
jimhsu Posted December 8, 2011 Share Posted December 8, 2011 (edited) Assuming the "Skyrim creation kit" is like the Geck or tools used for modding previous Bethesda games; Would it be possible to add a new weapon "Class" of fist weapons? How feasible might it be to create a new perk tree (hand to hand)? *1Assuming you can do that, tying power attacks with fist weapons to specific effects as per their perk choices? Changing the animation of hand to hand (When using a claw weapon) to the claw animation that beast races use?How difficult is it to modify a mesh? Is it possible to take existing meshes (ie gloves and a dagger) to make new ones? (Wrist blade) Would it be feasible to add something in like this with relative ease? (Few dependencies, no script extender, etc)Barring that, I could imagine something could at least be jury rigged using the h2h enchantment and specific gauntlet models. Whole lot of questions, I know. thanks in advance for anyone willing to lend a bit of their knowledge in helping to answer any of them! *1Basically fist weapons would function just as axes,swords and hammers do, though it would be modified by by the fist weapon tree, as opposed to the 1 hand and 2 hand tree with their weapon type specific perks. Trying to make fist weapons work as well. CK is not out, but simply replacing h2h_* files with beasth2h_* files (after rename) does not seem to work. Can't figure this out. Update - there is clearly more information in the *.hkx files than is apparent from simply exporting them to *.kf. The beasth2h files are also not the correct animations. Something to do with the skeleton.hkx, specific race settings, etc. I don't think this is doable without the CK even for a simple anim replace. Edited December 8, 2011 by jimhsu Link to comment Share on other sites More sharing options...
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