PaladinArchon Posted August 22, 2016 Posted August 22, 2016 (edited) So I have spent the last few days modding my Fallout New vegas following the absolutely fantastic "Fear and Loathing in New Vegas"-guide. Game ran smooth the first few days, almost a complete absence of any stuttering. What a bliss, I though to my self. Well, that would change. Yesterday I hit a brick wall of issues. These issues mostly included pink squares, big red exclamation marks everywhere, mismatched textures and the sudden inability of running LOOT to sort my load order. A restart of the game always temporarily solved these issues, but after approximately 5-10 minutes of gameplay and entering a new cell for instance, these problem reappeared. I use Mod Organizer with FNV4GB launcher, New Vegas Anti Stutter and NVAC. I'd gladly accept any aid I possibly can get. SYSTEM SPECS: System Information Report General Operating System Microsoft Windows 7 Ultimate Central Processor Intel® Core i5-6600K CPU @ 3.50GHz User Name Graphics Video Adapter NVIDIA GeForce GTX 960 Video Memory 0 Byte (I don't why it says this. I have 4GB of VRAM) Screen Resolution 1920 x 1080Storage Total Memory 15.94 GB Free Memory 11.32 GB Total Hard disk 931.02 GB Free Hard disk 727.76 GBI/O Mouse HID-compliant mouse Keyboard HID Keyboard DeviceComputer System Computer Name -PC User Name Organization N/AOperating System OS Name Microsoft Windows 7 Ultimate OS Version 6.1.7601 Service Pack 1.0 Product ID 00426-OEM-8992662-00173 System Up Time 8/22/2016 12:27:42 PM Internet Explorer Version 11.0.9600.18426 Microsoft DirectX Version DirectX 11 OpenGL Version 6.1.7600.16385 (win7_rtm.090713-1255)Registry Maximum Size 2048 MB Current Size 83 MB Status OKCentral Processor CPU Name Intel® Core i5-6600K CPU @ 3.50GHz Code Name N/A Manufacturer GenuineIntel Current Clock Speed 3501 Mhz Max Clock Speed 3501 Mhz Voltage 1.1V External Clock 100 Mhz Serial Number BFEBFBFF000506E3 CPU ID Intel64 Family 6 Model 94 Stepping 3 Socket Designation LGA1151 L1 Cache 128 KB L1 Cache 128 KB L2 Cache 1024 KB L3 Cache 6144 KBMotherboard Model Z170 PRO GAMING Manufacturer ASUSTeK COMPUTER INC. Serial Number 160468984800961 BIOS Name BIOS Date: 05/13/16 09:37:55 Ver: 05.0000B BIOS Vendor American Megatrends Inc. SMBIOS Version 1805 BIOS Date 5/13/2016BIOS Features PCI is supported Yes APM is supported Yes BIOS is Upgradable (Flash) Yes BIOS shadowing is allowed Yes Boot from CD is supported Yes Selectable Boot is supported Yes BIOS ROM is socketed Yes EDD (Enhanced Disk Drive) Specification is supported Yes Int 13h - 5.25 /1.2MB Floppy Services are supported Yes Int 13h - 3.5 / 720 KB Floppy Services are supported Yes Int 13h - 3.5 / 2.88 MB Floppy Services are supported Yes Int 5h, Print Screen Service is supported Yes Int 9h, 8042 Keyboard services are supported Yes Int 14h, Serial Services are supported Yes Int 17h, printer services are supported Yes ACPI supported Yes USB Legacy is supported YesMemory Resource Total Memory 15.94 GB Used Memory 4.61 GB Free Memory 11.33 GB Memory Usage 28%Physical Memory Memory Bank BANK 1 Description Physical Memory 1 Device Locator DIMM_A2 Capacity 8.00 GB Speed 2133 Mhz Manufacturer Corsair Data Width 64 bit Memory Type Unknown Form Factor DIMMPhysical Memory Memory Bank BANK 3 Description Physical Memory 3 Device Locator DIMM_B2 Capacity 8.00 GB Speed 2133 Mhz Manufacturer Corsair Data Width 64 bit Memory Type Unknown Form Factor DIMMDisk Drives Name WDC WD10EZEX-00WN4A0 SCSI Disk Device Media Type Fixed hard disk media Capability 931.51 GB Interface Type IDE Partitions 2 Total Cylinders 121601 Total Heads 255 Total Sectors 1953520065 Total Tracks 31008255 Tracks Per Cylinder 255 Bytes Per Sector 512 Sectors Per Track 63 S.M.A.R.T Support Yes Current Temperature 0C (32F)CD-ROM Drive Name ASUS DRW-24F1MT SCSI CdRom Device Drive D: Transfer Rate -1 Status OKIDE Controller Name Intel® 100 Series/C230 Chipset Family SATA AHCI Controller Manufacturer Intel Corporation Status OKVideo Adapter Name NVIDIA GeForce GTX 960 Video Processor GeForce GTX 960 Manufacturer NVIDIA Video Architecture VGA DAC Type Integrated RAMDAC Memory Size 0 Byte (As previously stated, I have 4GB of VRAM) Memory Type Unknown Video Mode 1920 x 1080 x 4294967296 colors Current Refresh Rate 60 Hz Driver Version 21.21.13.7254 Driver Date 8/11/2016Monitor Name Generic PnP Monitor Screen Height 1080 Screen Width 1920 Status OKLocal Area Connection Product Name Intel® Ethernet Connection (2) I219-V Service Name e1dexpress Manufacturer Intel MAC Address D0:17:C2:D4:85:11Sound Device Name NVIDIA High Definition Audio Manufacturer NVIDIA Status OKMouse Name HID-compliant mouse Manufacturer Microsoft Buttons 0 Status OKKeyboard Name HID Keyboard Device Description Enhanced (101- or 102-key) Function Keys 12 Status OKUSB Controller Product Name ASMedia USB3.1 eXtensible Host Controller Manufacturer ASMedia Technology Inc Protocol Supported Universal Serial Bus Status OKUSB Controller Product Name Intel® USB 3.0 eXtensible Host Controller Manufacturer Intel® Corporation Protocol Supported Universal Serial Bus Status OK MOD ORGANIZER LEFT PANE ORDER: LOAD ORDER (Currently slightly unoptimized since I can't run LOOT anymore, but the vitals are correctly sorted I think): #This file was automatically generated by Mod Organizer.FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmInterior Lighting Overhaul - Core.esmSortomatic.esmSomeguySeries.esmJIP Selective-Fire.esmoHUD.esmDetect Traps.esmAdvanced Recon Tech.esmNew Vegas Redesigned 3.esmFCOMaster.esmFactions Reloaded - Merge.esmELECTRO-CITY - CompletedWorkorders.esmNVInteriors_Core.esmrePopulated Wasteland.esmNVInteriors_ComboEdition.esmAWorldOfPain(Preview).esmTales from the Burning Sands.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - Highways and Byways.esmProject Nevada - Rebalance.espGomorrah Redesigned v2.espdomecity.esmNVStripOpen.esmThe New Bison Steve Hotel.esmNVInt_ARoomWithAView.esmProject Nevada - Cyberware.espMore Perks.esmAfterschool Special.esmInterior Lighting Overhaul - L38PS.esmProject Nevada - Extra Options.esmWeapons.of.the.New.Millenia.esmGRARG.esmOONV.esmYUP - NPC Fixes (Base Game + All DLC).espDarNifiedUINV.espThe Mod Configuration Menu.espJIP Improved Recipe Menu.espProject Nevada - Rebalance Complete.espInterior Lighting Overhaul - Ultimate Edition.espVurt's WFO.espProject Nevada - Cyberware Additions.espThe Weapon Mod Menu.espAmmoChecking.espReload Sounds.espPip-Boy Light - Vanilla.espFlashlightNVSE.espCASM with MCM.espMiscItemIconsNV.espSortomatic_for_House_of_the_Chef.espNew Vegas Uncut Merged.espNew Vegas Redesigned 3.espRoberts_NewVegas.espBetter Burned Man.espFCO - Afterschool Special.espFCO - NPC Changes.espYuki Gameplay Patches.espProject Nevada - All DLC.espTrooperOverhaul-Dragbody.espFCO - Roberts Patch.espFCO - The New Bison Steve.espDeadMoneyFemaleTuxedo.espRaestlozFactionArmorEnhancement.espImproved Sound FX.espEVE FNV - ALL DLC.espWeaponModsExpanded.espGameplay Mods Merged.espvault22FloralOverhaul.espWMX-DLCMerged.espProject Nevada - WMX.espStripOpenMain.espYUP-WMX-PN-PNEO Patch.espNewVegasBountiesIII.espAlternative Start.espEMR-StealthSuitMkII.espMachienzo Patches Merged.espADAM Complete.espCCO - Ulysses Companion.espADAM - MERGE.espVulpesCompanion.espNewVegasBounties.espNewVegasBountiesII.espILO Merged.espboa ncrpahelmet.espBoacombat2glove.espDistributed Necklaces and Chains.esp1nivVSLArmors.espRussell.espLaurens_Bathroom_poetry.espFNV Realistic Wasteland Lighting - Enhanced.espOWB-Path Lights.espDragonskinTacticalOutfit.espAdvanced Recon Merge.espRAD_RaulAsDannyOverhaul.espDTO-ProjectNevada.espXFO - 4bb - Perks - Two per level.espxatmosSkillPerks.espNukaCola-Ojo.espFCO - Beyond Boulder Dome.espMillenia Weapon Additions.espHolster.esp1nivPNSLPatch.espWMX-EVE-AllDLCMerged.espOONV - Override.espWMX-ArenovalisTextures.espOONV - WMX.espImproved Sound FX - WMX - Merged Major DLCs.espchristinecos.espGRA-WRP-Patch-Two_Unofficial.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espProject Nevada - EVE All DLC.espdD - Enhanced Blood Main NV.espRagdolls.espRWD-NV v1.3 [Alternative Version].espMojaveExtended80.espConelrad 640-1240.espImproved Sound FX - Project Nevada.espImmersivePickupSoundsFNV.espSaints & Sinners.espSunnyCompanion.espThe Hollander Hotel.espVulpesCompanion FCO Patch.espFNV TTW RWLE - NVBII Patch.espCasa Madrid Redesigned.espMODS THAT WERE INSTALLED AFTER PROBLEMS STARTED TO OCCUR:New Vegas Redesigned 3(Worth noting as I suspect many will point of potential texture incompatibilities between FCO and NVR3. I installed it to see if it did fix some of <!> issues on some NPCs, and it did actually. Don't worry, I've carefully read how to maximize compatibility with FCO and NVR3 and carefully followed authors instructions.) NVSR INI FILE CONFIGURATIONS (I followed close instructions on configuring this, but do let me now if there's something out of order): Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1bHookCriticalSections = 1bHookLightCriticalSections = 0bHookHashtables = 1bReplaceHeap = 0bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 1bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 1}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 1fMaximumFPS = 60fMinimumFPS = 20iFPS_Report_Period = 4000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}LightCriticalSections = {_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work withbEnableProfiling = 0bEnableMessages = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bFullHooks = 0bUseOverrides = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 384bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0xA62B29comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA62B17comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)Mode = 2Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA044FEcomment = ?, recommendation=stagger (mode 3), maybe high spin?Mode = 3Spin = 6000Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5B577comment = ?, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0x4538F1comment = ?, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e7cAddress = 0x011F3358OldSize = 37NewSize = 8701Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?Address = 0x011F3308OldSize = 37NewSize = 371Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?SizeAddress = 0x0084AB60OldSize = 37NewSize = 117WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x004746BBSizeAddress = 0x00473F69OldSize = 1001NewSize = 5005Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058911bSizeAddress = 0x00582CA2OldSize = 37NewSize = 119WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058911bSizeAddress = 0x00587AC9OldSize = 37NewSize = 43WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058921BSizeAddress = 0x00582CEFOldSize = 37NewSize = 49WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058931bSizeAddress = 0x00582D64OldSize = 37NewSize = 31WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583F90OldSize = 7001NewSize = 7001Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583FF6OldSize = 701NewSize = 1703Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006b7f0bSizeAddress = 0x006B5C76OldSize = 10009NewSize = 10009Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006B81BBSizeAddress = 0x006B7A30OldSize = 1009NewSize = 2809Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c62bb - this one is importantSizeAddress = 0x006C02F8OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C035FOldSize = 37NewSize = 95WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C0397OldSize = 37NewSize = 97WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c6b6bSizeAddress = 0x006C03ABOldSize = 37NewSize = 89WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006e213bSizeAddress = 0x006E13AFOldSize = 37NewSize = 53WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00845BEBSizeAddress = 0x00845558OldSize = 5039NewSize = 7049Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x008470FAOldSize = 37NewSize = 55WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00846FFBOldSize = 5039NewSize = 5031Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x0084703EOldSize = 37NewSize = 57WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00848072OldSize = 5039NewSize = 12041Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00558F0BSizeAddress = 0x00544FA7OldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x00558F0BSizeAddress = 0x00544FC9OldSize = 37NewSize = 29WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULLSizeAddress = 0x00AD9169OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD9189OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD91A9OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULLSizeAddress = 0x00AD91CCOldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, multiplied by 4SizeAddress = 0x00A2EFDFOldSize = 148NewSize = 604Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, must be 1/4th of the preceding oneSizeAddress = 0x00A2EFEDOldSize = 37NewSize = 151Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, multiplied by 4SizeAddress = 0x00A660B7OldSize = 236NewSize = 636Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, must be 1/4th of the preceding oneSizeAddress = 0x00A660C4OldSize = 59NewSize = 159Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, multiplied by 4SizeAddress = 0x00B61841OldSize = 404NewSize = 1204Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, must be 1/4th of the preceding oneSizeAddress = 0x00B61854OldSize = 101NewSize = 301Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, multiplied by 4SizeAddress = 0x00B7FF73OldSize = 148NewSize = 988Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, must be 1/4th of the preceding oneSizeAddress = 0x00B7FF85OldSize = 37NewSize = 247Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, multiplied by 4SizeAddress = 0x00B9A5EBOldSize = 148NewSize = 628Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, must be 1/4th of the preceding oneSizeAddress = 0x00B9A5FDOldSize = 37NewSize = 157Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5FA67comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5D9E5comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5DB09comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5DAF7comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0x9FF32Ecomment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAFCE77comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAD40E8comment = ???, recommendation=???Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA56607comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}HashtableEarlyIndirect = {comment =vtable 0x010169C8Address = 0x011BE3C0OldSize = 131213NewSize = 161219Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x004AFA4BSizeAddress = 0x4ACBA7OldSize = 257NewSize = 307Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x4EE211OldSize = 257NewSize = 311Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x652607OldSize = 257NewSize = 313Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x8724C4OldSize = 257NewSize = 317Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xA586F8OldSize = 257NewSize = 319Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB525E9OldSize = 257NewSize = 323Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB65467OldSize = 257NewSize = 329Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xCB4F06OldSize = 257NewSize = 331Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006B670BSizeAddress = 0x6B6030OldSize = 1009NewSize = 2501Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006E01DBSizeAddress = 0x84441BOldSize = 5039NewSize = 51121Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x006E01DBSizeAddress = 0x845492OldSize = 5039NewSize = 52213Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084302BSizeAddress = 0x842958OldSize = 5039NewSize = 70103Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084FF9B, max 127SizeAddress = 0x84F698OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085014B, max 127SizeAddress = 0x84F917OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085024B, max 127SizeAddress = 0x84F937OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x008604ABSizeAddress = 0x851D28OldSize = 5039NewSize = 5039Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 1 of 2, multiplied by 4SizeAddress = 0xA61057OldSize = 236NewSize = 1172Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 2 of 2SizeAddress = 0xA61064OldSize = 59NewSize = 293Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 1 of 2, multiplied by 4SizeAddress = 0xA29E9FOldSize = 148NewSize = 1604Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 2 of 2SizeAddress = 0xA29EADOldSize = 37NewSize = 401Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE25F7, max 127SizeAddress = 0xAD4009OldSize = 37NewSize = 71WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE2677, max 127SizeAddress = 0xAD4029OldSize = 37NewSize = 73WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x00AE2677, max 127SizeAddress = 0xAD4049OldSize = 37NewSize = 79WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE26F7, max 127SizeAddress = 0xAD406COldSize = 37NewSize = 81WordBits = 8Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5D129comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xA5D117comment = Renderer+0x080, recommendation=fair (mode 2)Mode = 2Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xFACB0Ecomment = high contention CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0x6805A1comment = unknown set of CSes, recommendationfair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xAA3302comment = unkown CS, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}} MOD ORGANIZER DUMPS THIS ERROR WHEN LOOT CRASHES AS I TRY TO RUN IT:DEBUG (17:11:43.0645): createfile w: C:\Steam\steamapps\common\Fallout New Vegas\Data\StripOpenMain.esp -> C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\The Strip Open\StripOpenMain.esp (0 - 3) = 00000868 (0)DEBUG (17:11:43.0645): handle opened with backup semantics: C:\Steam\steamapps\common\Fallout New Vegas\Data\YUP-WMX-PN-PNEO Patch.espDEBUG (17:11:43.0645): createfile w: C:\Steam\steamapps\common\Fallout New Vegas\Data\YUP-WMX-PN-PNEO Patch.esp -> C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\YUP-WMX-PN-PNEO Patch\YUP-WMX-PN-PNEO Patch.esp (0 - 3) = 00000874 (0)INFO (17:11:43.0645): Windows Exception (c0000005). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)ERROR (17:11:43.0645): This is a critical error, the application will probably crash now.DEBUG (17:11:43.0645): handle opened with backup semantics: C:\Steam\steamapps\common\Fallout New Vegas\Data\NewVegasBountiesIII.espDEBUG (17:11:43.0763): createfile w: C:\Steam\steamapps\common\Fallout New Vegas\Data\NewVegasBountiesIII.esp -> C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\New Vegas Bounties III\NewVegasBountiesIII.esp (0 - 3) = 00000874 (0)DEBUG (17:11:43.0763): hooks removedERROR (17:11:43.0812): Crash dump created as C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\hook.dll.dmp. Please send this file to the developer of MODEBUG (17:11:46.0097): hooks removedâ Edited August 22, 2016 by PaladinArchon
Deleted1205226User Posted August 22, 2016 Posted August 22, 2016 Load order is messy: Esm (master) should always go first, esp (plugin) after.NV is know to have all kind of problem with 140 or more mods installed (not necessarily activated). Many people have encountered problem before reaching this limit with some of the symptom you described..
dubiousintent Posted August 22, 2016 Posted August 22, 2016 (edited) While you might have some experience with playing other modded games, suggest you still take a look at the wiki article "FNV General Mod Use Advice" about some of the peculiarities of this game not covered by "Fear and Loathing" (which I also used and recommend). In particular it sounds like you didn't take the time to install and test one mod at a time. Just because some guide (no matter how good) lists a mod does not mean it will work with all of your mod choices AND your system. You will have to take the time to do so, either in the beginning or in the middle of your game when something blows up in your face. Some problems can't be recovered from except by starting over. So the question is how much time do you want to lose before doing things the right way? -Dubious- Edited August 22, 2016 by dubiousintent
PaladinArchon Posted August 23, 2016 Author Posted August 23, 2016 Thank you all for your help. Seems that exceeding the plugin cap is the culprit. I will now thoroughly go through each and all mods and try to keep myself below 130 plugins at a time :)
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