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Less-Psychic Guards


uruku7

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Well I think you might be getting off track. However if you are mad enough to make it, I'll definately endorse that one. lol.

 

yeah little side tangent there xD haha

just a stupid question but is there a fame and infamy value like in Oblivion? i think it should be seperated into all the other factions kind of thing

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I dunno about there being fame and infamy, but guards do recognize you if you belong to certain factions. They make comments if you're a bard, a mage, a companion, in the dark brotherhood or in the thieves guild (at least if you're wearing the armor), so there should be some way to edit them to be more hostile toward certain factions.
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Well I think you might be getting off track. However if you are mad enough to make it, I'll definately endorse that one. lol.

 

yeah little side tangent there xD haha

just a stupid question but is there a fame and infamy value like in Oblivion? i think it should be seperated into all the other factions kind of thing

 

Well there must be a hidden Karma meter otherwise the Bounty Hunter and Dark Brotherhood assassins wouldn't turn up at random. There has to be a script defining this like in Fallout 3 and some variables are involved. The bounty hunters is down to bounty obviously, but Dark Brotherhood assassins when I'm playing a complete saint, hhmnn.

 

Also the game seems to have weird issues as to what it considers an assault, attack a chicken and the locals go bezerk. Kill a fox or an elk, strangely enough I think somethings broke and its also considered an assault, like when you attack bandits guarding areas that warn you off and you end up striking first. Theres some strange flaws happening behind the scenes.

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