tozzinator Posted August 22, 2016 Share Posted August 22, 2016 Hello,I've just switched to MO and started installing mods.I've been following Gopher's guide for the most part and occasionally started the game to check that its working.However when i started the default intro sequence i had the jumping cart bug so i installed alternate start.After that everything seemed fine so i continued with the mod installs.After installing some other mods(FNIS,followed Gophers guide,xp32 maximum skeleton extended,immersive animations and Dual sheath redux and some other minor mods)i started the game again with alternate start mod and chose Breezehome as my starting location.When i went out Idolaf Battle-Born had a weird red triangle thing around him.I looked online and found very little,I tried reseting my INIs but that didnt work.After messing about(which i probably shouldnt have done) i got the red shadow on the main menu logo and loading screen items and the actors/characters ingame also had been frozen/not showing animations including my player character.I ran LOOT, DSR skyproc patcher and the FNIS patcher both before and after but that didnt help.i reran the DSR patcher and the frozen characters seemed to work again(all the running and walking animations).I did however merge the files from the SkyProc Patchers with the corresponding mods,I didnt create separate mod in the MO.I also should say that i ran skyrim without any mods(not even SKSE or SkyUI)and everything was fine so i guess it must be the mods.From my limited knowledge its probably the skeleton or animation mods but my limited knowledge and guessing is what did this in the first place. Anyway,I would appreciate any help and feel free to ask for anything else you need.Thanks. This is the load order after sorting with LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 Campfire.esm 8 8 JSwords.esm 9 9 ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp10 a Cutting Room Floor.esp11 b Skyrim Project Optimization - Full Version.esp12 c SkyUI.esp13 d Hothtrooper44_Armor_Ecksstra.esp14 e Hothtrooper44_ArmorCompilation.esp15 f When Vampires Attack.esp16 10 iHUD.esp17 11 Guard Dialogue Overhaul.esp18 12 Weapons & Armor Fixes_Remade.esp19 13 AMatterOfTime.esp20 14 Clothing & Clutter Fixes.esp21 15 Complete Crafting Overhaul_Remade.esp22 16 Weapons & Armor_TrueWeaponsLvlLists.esp23 17 Breezehome_Fully_Upgradable.esp24 18 PerkusMaximus_Master.esp25 19 PerMa Expansion 1 - Wintermyst.esp26 1a Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp27 1b PerkusMaximus_Mage.esp28 1c PerkusMaximus_Thief.esp29 1d PerkusMaximus_Warrior.esp30 1e Point The Way.esp31 1f Run For Your Lives.esp32 20 Better Vampires.esp33 21 AHZmoreHUD.esp34 22 DeadlySpellImpacts.esp35 23 DeadlySpellImpacts - Two Fire.esp36 24 dD - Realistic Ragdoll Force - Realistic.esp37 25 dD - Enhanced Blood Main.esp38 26 dD-Dragonborn-Dawnguard-EBT Patch.esp39 27 dD-Larger Splatter Size.esp40 28 Cloaks.esp41 29 BetterQuestObjectives.esp42 2a AmazingFollowerTweaks.esp43 2b Cloaks - Dawnguard.esp44 2c Frostfall.esp45 2d Complete Crafting_TrueWeaponsLvlLists.esp46 2e Immersive Weapons.esp47 2f WeaponsArmorFixes_ImmersiveWeapons_Patch.esp48 30 JSwordsDistributionBalancePlugin.esp49 31 HoldBorderBanners.esp50 32 iNeed.esp51 33 Brevi_MoonlightTales.esp52 34 Imaginator BETA.esp53 35 Apocalypse - The Spell Package.esp54 36 Apocalypse - Dragonborn Staff Crafting.esp55 37 RaceMenu.esp56 38 RaceMenuPlugin.esp57 39 WetandCold.esp58 3a WetandCold - Ashes.esp59 3b PrvtI_HeavyArmory.esp60 3c WeaponsOf3E.esp61 3d PrvtI_HeavyArmory_DG_Addon.esp62 3e Modern Brawl Bug Fix.esp63 3f Convenient Horses.esp64 40 1nivWICCloaks.esp65 41 1nivWICSkyCloaksPatch.esp66 42 iNeed - Dangerous Diseases.esp67 43 Differently Ebony.esp68 44 Glass Variants.esp69 45 aMidianborn_Skyforge_Weapons.esp70 46 Unique Uniques.esp71 47 ScopedBows.esp72 48 Headtracking.esp73 49 AchieveThat.esp74 4a DYNAVISION Dynamic Depth of Field.esp75 4b DeadlyDragons.esp76 4c BetterQuestObjectives-AFTPatch.esp77 4d BetterQuestObjectives-AMBSkyforgePatch.esp78 4e BetterQuestObjectives-CRFPatch.esp79 4f BetterQuestObjectives-PerMaPatch.esp80 50 ClimatesOfTamriel-Dawnguard-Patch.esp81 51 ClimatesOfTamriel-Dragonborn-Patch.esp82 52 ClimatesOfTamriel-Dungeons-Hazardous.esp83 53 ClimatesOfTamriel-Interiors-Cold.esp84 54 ClimatesOfTamriel-Nights-Level-2.esp85 55 Apocalypse - PerMa Compatibility Patch.esp86 56 PerMa_USLEEP master patch.esp87 57 Dual Sheath Redux.esp88 58 FNIS.esp89 59 dD-No Spinning Death Animation Merged.esp90 5a The Dance of Death - Ultimate Edition.esp91 5b XPMSE.esp92 5c Alternate Start - Live Another Life.esp93 5d Dual Sheath Redux Patch.esp Link to comment Share on other sites More sharing options...
Project579 Posted August 22, 2016 Share Posted August 22, 2016 Yuo are missing a lot of stuff in load order: how to install Perma: You need SKSE and SkyUI for some of your mods to work. You will need to know how to make a merge patch with TES5Edit and a bash patch if u want to use Perma. Your load order is not right guide for Perma load order: http://www.nexusmods.com/skyrim/mods/59257/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1 General guide for load order: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires Link to comment Share on other sites More sharing options...
Project579 Posted August 22, 2016 Share Posted August 22, 2016 67 43 Differently Ebony.esp 68 44 Glass Variants.esp 69 45 aMidianborn_Skyforge_Weapons.esp Replace these mods with aMidianborn Content Addon. 21 15 Complete Crafting Overhaul_Remade.esp 22 16 Weapons & Armor_TrueWeaponsLvlLists.esp Not needed if using Perma. Link to comment Share on other sites More sharing options...
tozzinator Posted August 22, 2016 Author Share Posted August 22, 2016 Well i havent even tried to correctly install PerMa actually as i figured it didnt have anything to do with lighting.And the load order is kinda butchered because i have been messing with mods.i do have SKSE and SkyUI installed and i believe they have been installed correctly as i have been following Gophers guide for MO.The thing that i am interested in is what the whole red shadow thing is.I will check this guide out as i really havent looked at instructions for PerMa with MO.I have a few screenshots but i cant figure out how to upload them.Thanks for responding and for linking the guide anyway,I might just restart the whole mod installation seeing as i am using MO and the base game is fine. Link to comment Share on other sites More sharing options...
Project579 Posted August 22, 2016 Share Posted August 22, 2016 If you are going to reinstall start with texture mods and then install Perma and the related mods after those install the rest, anyway if you are a noob you should not start by installing things like Perma if you want to modify the perk tree u can try Ordinator: http://www.nexusmods.com/skyrim/mods/68425/ and can u please post your ModWatch: http://www.nexusmods.com/skyrim/mods/56640/ Link to comment Share on other sites More sharing options...
tozzinator Posted August 23, 2016 Author Share Posted August 23, 2016 Hey just wanted to let you know that i have reinstalled most mods without any animations/skeletons or skyproc patchers.I ran the game and everything seemed to work fine so now im just watching all the perma tutorials and i have a question:I want to run PatchusMaximus obviously but i also want Dual Sheath Redux which requires FNIS and xp32MSE and from what i can tell i need to run PatchusMaximus first and then install DSR.I would just like confirmation that I should do it in this order.I also found out about SUM(SkyProc Unified Manager)and i was wondering is it better to use that or run the patchers separately.And one final thing is should i clean the masters from the base game through mod organizer or just run TES5Edit from the exe. Anyway massive thanks for putting up with my noobness and whatever else you need just say the word. Link to comment Share on other sites More sharing options...
Project579 Posted August 23, 2016 Share Posted August 23, 2016 (edited) Install all the mods you need; run FNIS, then PatchusMaximus and DSR ReProccer in the end.For cleaning the masters with TES5Edit you should run it inside Mod Organazer and create a mod with the cleaned masters so you don't touch the Data folder of your game (TES5Edit Cleaned masters and backup should finish inside the Overwrite folder put the backups back into your data folder and make a mod containing the cleaned masters). Edited August 23, 2016 by Project579 Link to comment Share on other sites More sharing options...
tozzinator Posted August 23, 2016 Author Share Posted August 23, 2016 Shouldn't FNiS run after all animation mods including DSR and xp32? Link to comment Share on other sites More sharing options...
Project579 Posted August 23, 2016 Share Posted August 23, 2016 DSR is not an animation mod XP32 maximum skeleton extended needs to be installed before you run fnis. Link to comment Share on other sites More sharing options...
Recommended Posts