Auriejir Posted September 2, 2016 Author Share Posted September 2, 2016 still, with the exact same parameters, the hat doesn't show while the visor does. nothing changed except the mesh name. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 3, 2016 Share Posted September 3, 2016 Something that might have been overlooked. If you change the biped assignments on the Armor item you also have to check/update the Armor Addon so that the Armor Addon isn't requiring a biped that the Armor isn't reserving. Link to comment Share on other sites More sharing options...
Auriejir Posted September 4, 2016 Author Share Posted September 4, 2016 (edited) nope, I said I knew how to use the damn thing, it's with mesh that I have troubles, the rest is fine. By the way, I tried many combinations between the armor addon and the armor, from "this one should work" to "there is no way this would work" and no result. anyways, I was looking for things in the .ba2 and found that I overlooked the "_faceBones" files... might this be the answer I'm looking for ? Edit : O.K... well, the moment I tried the console command "sexchange" to make sure my changes were taken into account, I noticed that it worked for the male models. SO, it would seem that the male militia hat works for what I want to do... there is a bit of clipping (top, font, left and right, ok, a big bit) but it shows which is a huge step forward. it was the mesh, told you... Edited September 4, 2016 by Auriejir Link to comment Share on other sites More sharing options...
bug64 Posted March 2, 2018 Share Posted March 2, 2018 It does seem to be something related to the mesh. I took the green hood, made some changes to it and then tried to associate it with a different slot. No matter what slot I tried to use, it would only show up if I put it in the top hair slot. I found a workaround though. I wanted to try putting the hood into the headband slot so that hair would show up. Since the visor only uses the headband slot, in outfit studio I added the visor to the hood and then deleted most of its vertices except a few on the brim. I then export to an OBJ file and imported that into Blender. In Blender I merged the hood into the visor and re-exported. Back in outfit studio I deleted the remainder of the brim and it worked; the resulting NIF file showed up when equipped in the headband slot. Link to comment Share on other sites More sharing options...
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