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Horizon - Survival Mode Expanded


zawinul

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http://i.imgur.com/xUyA20P.png


www.nexusmods.com/fallout4/mods/17374/?




http://i.imgur.com/rbInL5w.png
** BETA RELEASE **

I'm looking for brave souls willing to help test the launch of Horizon.

Even though this is a beta release, the mod is very polished and has been in development for awhile now.

In my current playthrough of over 100 hours, I haven't had any major problems. The bugs/unfinished work are very minor things, so don't let that stop you from playing the mod.

I need testers to confirm that there are no major problems before I bump it up to a 1.0 release.

Provided the mod exports properly, XBox and PS4 versions of the mod will be released after the PC version has been tested well.



http://i.imgur.com/rbInL5w.png
OVERVIEW

This mod completely overhauls the game in an effort to rebalance and expand Survival Mode.

It contains over 2000 override changes and dozens of new additions.

The goal is to make Fallout's gameplay more challenging, balanced, and interesting throughout your entire playthrough.


http://i.imgur.com/rbInL5w.png
FEATURES
  • Massive overhaul and rebalance of many gameplay elements: Stats, NPC's, items, perks, loot, etc.
  • Survival and combat is more challenging without feeling bloated
  • Most perks have been rebalanced, and some are completely redesigned
  • The loot system has been revamped, reducing the overabundance of many items
  • New crafted items and components for medical supplies and utilities
  • New settlement objects: defenses, vendors, decorations, and a new type of crafting station
  • New carry weight bonuses that can be crafted based on your allies and skills
  • New fast travel system built for survival mode
  • Various minor tweaks and bug fixes
  • Optional screen effect tweaks
  • Full support for all DLC's
http://i.imgur.com/rbInL5w.png
REQUIREMENTS

REQUIRED:
  • Fallout 4 version 1.7+
  • Starting a fresh new game (after the mod is installed)*
  • Playing the game on "Survival Mode" difficulty setting
RECOMMENDED:
  • Placing Horizon's ESP files last in your mod load order
  • All DLC's (Season Pass)**
* Using an existing save is not recommended, as it does not use the proper allocated stats or spawns, and defeats the intended purpose of this mod.

** The mod functions fine without the DLC's, but keep in mind it was created and balanced with all Fallout content in mind. The DLC support addon requires ALL the DLC's together (there are many reasons why I chose to do this.)

NOTE: Using other mods that change gameplay stats may break or ruin the balance of this mod. Placing Horizon's ESP files last in the load order should at least help reduce any gameplay conflicts.


http://i.imgur.com/rbInL5w.png
TLDR: IMPORTANT NOTES (READ THIS BEFORE INSTALLING AND PLAYING)

The full list of changes/additions is available on the mod's description page, however, these are the most important things you need to know before going into this mod.

First, be aware that this mod is meant to be an entire Fallout 4 overhaul, not a "drop in" mod. It is designed to be played over an entire playthrough from start to finish, and not intended to be removed in the middle (or added to an existing save game.) If you're not serious about trying this mod out for a full playthrough, you probably shouldn't install it.
  • Food/Water/Sleep/Perks no longer restore health.
  • Bandages and First Aid Kits can be used out of combat to heal wounds (crafted only; at the chem station.)
  • Limb damage can only be cured by "Trauma Kits" (and doctors) now, and only out of combat (crafted only; at the chem station.)
  • Stimpaks are the only thing that heals in combat (and no longer heals limb damage*)
  • Loot (especially ammo) is heavily nerfed, but your potential to carry more items can be significantly increased.
  • Leveling is much slower, and stats/perks/health/damage is all rescaled and balanced around it.
  • Bloated damage and resist perks/buffs are rebalanced against the new scaling system.
  • Some perks were completely revamped to give new bonuses.
  • The "VANS" perk now grants you bonus perk points every 5 levels (this offsets the slower leveling progression.)
  • Many NPCs scale better with your level, and should be more challenging throughout your entire playthrough.
  • New crafting ingredients are added to some recipes (some require salvaging, some crafting.)
  • Pharmaceuticals are crafted under the "Utility" category of the chem station, and are used to craft medical supplies.
  • A new equipment item is used to increase your carry weight depending on perks/allies, crafted at the new "Robotics Lab."
  • A new settlement fast travel system is implemented through the settlement workshop under "Resources - Misc."
  • New guard towers, sentry turrets, vendor stalls, misc objects are available.

* Stimpaks have 1 exception, in that they will heal both legs by a very small amount. I did this so that players won't accidentally get stuck limping around if they forgot to bring trauma kits with them.


http://i.imgur.com/rbInL5w.png
IS THIS MOD FOR YOU?

This mod is aimed at players who enjoy the survival aspects of Fallout, as well as exploring, crafting and challenging combat.

Please note that this is NOT a "customize your own difficulty" mod. Everything is hardcoded to be balanced for a reason. I'd love to hear feedback and input, but just realize that I don't plan on making a bunch of alternate versions or a variety of options.

If you're looking for a more challenging survival feel.. this mod is for you.
If you enjoy crafting, exploring for supplies, and using tactics in combat.. this mod is for you.
If you're a veteran Fallout player looking to start a new playthrough and want to try something different.. this mod is for you.
If you are new to Fallout, or prefer fast-paced simplistic gameplay.. this mod might not be for you.


http://i.imgur.com/rbInL5w.png

The full documentation as well as sample images are available on the mod's page:

www.nexusmods.com/fallout4/mods/17374/?

Thank you all for checking out my mod! Please let me know if you have any questions or feedback.

- Zawinul
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  • 8 months later...
  • 3 months later...
  • 2 months later...

Question about diseases in Horizon: I'm not getting them.

I have been hit many times by molerats, radroaches, feral ghouls, and all the other critters that normally would inflict diseases in previous playthroughs of Horizon. As a test I've sucked down loads of dirty water, diseased meat, rotten vegetables, you name it. I can only conclude that either something is giving my character MASSIVE disease resistance, or somehow diseases have been turned off despite the survival difficulty. The Molerat disease of Vault 81 still afflicted me, as well as poisoning. Just not regular diseases.

I recently upgraded to Horizon 1.3 from 1.2. I also had a host of other mods which I discovered hadn't been installed correctly, despite using the NMM. So I went through and uninstalled all the mods(including Horizon), followed a mod-cleaning tutorial using FO4edit for all DLC, then reinstalled everything using NMM. Finally I used LOOT to set the load order of all the plugins.

Everything appears to be working perfectly. No error messages or conflicts. Game is even running more smoothly than before, and I really like the new balance and changes that Horizon 1.3 brings to the table. But as I said, I'm not seeing ANY diseases so far, and I've reached level 13 on this new install(I started a new game and everything).

Now, I'm not complaining here. I don't think diseases add any kind of interesting gameplay at all. It's just a set of debuffs that you can get without any real benefit from overcoming them. You don't build up resistances, or get any bonuses from clearing them. It's just "hey, some bad stuff happened at random. Suck it up". Which is fine for immersion purposes, I guess, but I don't find it all that enjoyable. But I seriously doubt this is intended, so I'd like to provide as much info as possible in case it's some kind of mod conflict. I'll start with a list of the mods that I'm using and go from there: (Yes, I checked. I AM playing on survival difficulty)

Horizon 1.3.1
AWKCR 4.02
Armorsmith Extended(All DLCs) patch 3.3
Console Enabled in Survival Difficulty (because bugs happen)
DEF_UI 1.4.3

Eli's Armour Compendium - CBBE and BodySlide 1.5
Horizon Backpacks Patch - Survivalist Go-Bags 1.4
Military MREs (Script-Injected Lists) v1.1
Official Horizon Weapon Merge Pack v1.3.0
Ponytail Hairstyles by Azar v2.5a
Reverb and Ambiance Overhaul All DLC
Scrap Everything - All DLC
The Eyes of Beauty Fallout Edition
True Storms: Wasteland Edition v1.4
Unofficial Eli's Armour Compendium-Horizon Patch v1.5.7z

Unofficial Horizon Many Patches - Patch1 Horizon-MRE
Vivid Fallout - All in One

Edited by Eliteseraph
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I'm running A Mac Pro 2.8GHZ , 12GIG of RAM, Radeon 7950 3GIG Bootcamp /Windows 10. I never had this problem with the vanilla game, when I enter Cabot House (sitting down with Mr. Cabot), Corvega Car Plant (tunnel, stair leading to boss), Institute (enter chamber to father and fake son, talking with department heads) I get a hard computer crash shut down and sometime CTD. I don't know if its a mod causing this or bad frame rate with Fallout 4. I'm running the latest Horizon mod, an having problem creating Call bot, says recipe Call Bot locked? anyone know how to unlock it?

 

sometimes I don't care about going to the institute, storyline is so boring to play over and over again.

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  • 2 years later...

I have run into something of an issue.

 

I have two water purifiers running on full power, as well as 42 water rating, and the production interface informs me that I am, indeed, producing purified water. Yet nothing ever appears in my workbench, nor is it simply invisible as all recipes that require purified water are locked.

 

What is the actual, honest-to-Bethesda, method for producing purified water? (And crops in general too, for that matter. I have great surplus of melons and I have oil rigs running from the Sim Settlements Advanced industry plots, yet none of that enter the workshop. Only the dirty water and settler rations appear there.

 

My load order seems in order as well, as Horizon.esp is placed as far down as I possibly can.

 

What might be the solution to such an issue?

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