Jump to content

Character holds custom weapon like a dumby


Recommended Posts

Hello! so I recently began making mods myself and I seem to have run into an issue. The first task I wanted to undertake was to create a kunai knife like dagger (i want to make it throwable later) I used photoshop and 3ds 2016 for the model and textures and I believe I have them (I followed a tutorial I found). Where I get squirrely is in creating the esp files. I basically have been taking the existing files for steel dagger and first person steel dagger, replacing the model and texture, and trying to load it that way through the creation app. The gist is, everything looks fine, except for some reason, my character holds the knife parallel with his arm and not perpendicular like a dagger should be in skyrim. I personally dont have an issues with that, as I always hated ow dagger were held like swords lol but I plan to advance this mod and share it and I want it fairly flawless..

Any help is appreciated!

Link to comment
Share on other sites

It sounds as though it needs to be rotated in nifskope. Open up the mesh and see if the green arrow points down along the blade, or out at a 90. If so, try right-clicking on the Ni Tri Shape for the blade > transform > edit and rotate it until the green arrow follows the blade down to the point. IF that turns out to be the case, don't forget to change the blood effects and blood lighting Ni Tri Shapes also, or you'll have floating blood. If that doesn't change it, then I'm not sure what else to suggest, except to make sure nifskope identifies it as a WeaponDagger.

Link to comment
Share on other sites

That was indeed it! I appreciate it very much. Before I leave you, however, you seem like a good person to ask this follow up question to. If it's trivial or there's somewhere more appropriate to point me please feel free ofcourse! My problem is just that I don't understand really how the blood lighting and blood effects things work. The video I watched didn't explain the modeling part or the nifskope file editing part very well.

 

 

Edit: also on the same topic as the rotating, i assume if the character's hand is up too far on the hilt i can fix that by displacing in whatever axis the green one is on nifscope? im gonna go try it and may be able to update an answer before you respond

Edited by grounder890
Link to comment
Share on other sites

Glad to hear it's fixed for you.

 

Nifskope is not my strong point, but as far as I understand it, your blood effects and blood lighting (on a vanilla weapon) will be set to match the blade. So if you select the Ni Tri Shape for the blade, right-click > transform > edit, and move your translation slightly, to change the user's grip on the weapon, you will need to click on each of the blood Ni Tri Shapes and make the settings the same. Some people like to use the translation settings in the text box beneath the window, but feel like it's easier to work in the edit box, as I can have all 3 open at once. That makes it easier to look at the blade and type the numbers into the blood fx and blood lighting boxes identically.

 

If you move or shorten the blade, for example, and don't do the exact same to the bloods, you will have mysterious floating blood spatter on the air in front of your weapon, after use.

 

Now, I've never made a custom 3d model, so I have no idea how to create the blood fx and lighting from scratch. I've only messed with vanilla game models, and even that not much. Sorry I don't have better answers for you.

Link to comment
Share on other sites

Wow i must thoroughly thank you for the help! solved my issues, helped me understand, and you were very kind about it! Those videos you posted are very helpful also! Thank you very much sir! You can see that I am new to this overall including these forums but you have me a very positive first experience!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...