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Nephilim: The Next Iteration (Development Thread)


JetSteele

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at least until you overpower their leadership with ascension which I'll release info about at a later date

 

overpowering true angels is going to be hard. just as a short example, Seraphim which are a mid-range ranks angel can kill mortals by just speaking, (a unique fus-ro-dah that's a 1 shot kill perhaps?) and are the masters of language (know all shouts?).

 

Makes me wonder if ascension will progress through a faction or story line. Liking the changes so far!

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in the new mod we can be a hybrid?((alpha)werewolf and (nephilim)vampire in the same time)?

 

No, it would throw off the balance of the 'race' that I'm making. You can be a hybrid, yes (Werewolf/Daemon or Vampire/Daemon). But you cannot be both at the same time (Werewolf/Vampire/Daemon).

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Could you easily drop one then pick up the other? like if you wanted to switch from vampire to WW, could the altars in the enclave make it easy to switch whenever and could you do it as many times as you like? given they are unlocked ofc.

 

edit:

as a fellow modder, just dealing with vampires and WW's in a race plugin is a pain. a WW/vamp hybrid would be a coding nightmare.

Edited by TheLordofNyrin
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Could you easily drop one then pick up the other? like if you wanted to switch from vampire to WW, could the altars in the enclave make it easy to switch whenever and could you do it as many times as you like? given they are unlocked ofc.

 

edit:

as a fellow modder, just dealing with vampires and WW's in a race plugin is a pain. a WW/vamp hybrid would be a coding nightmare.

 

Yes, it will be easy to drop one and pick up the other like in the Nephilim mod after its unlocked (In Nephilim you can switch with those alters, it'll be a similar concept in the new mod). You'll be able to do it as often as you want.

 

Yeah, the vanilla code would be horrendous to work with for a complete ww/vamp hybrid. I've got my own ww system in place in Nephilim where you can control the shift which makes the form completely timeless (you can stay as a ww as long as you want) and its shout controlled to transform back into a human (so no pop up menus to revert to human form, its all seamlessly integrated in the game so it doesn't pull you out of the action), I'll be porting that system over to the new mod.

 

Vampirism will be in a similar playing field I'll be making a custom vampirism system that operates off of a blood system. Human/Mer blood will make them stronger while animal blood will make them weaker. And probably some sort of aging system where your vamp becomes stronger with age (still undecided on this one).

 

As for compatibility between vamp and werewolf mods I'll make sure its a non-issue by using GetFormFromFile()...so if an overhaul is installed it will still play its functions on the custom forms, I'll be also trying to make the hybrid forms seem attractive to use by offering something extra besides what the vanilla system offers.

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I see. Good to know you are still working with other vampire/ww overhaul mods. almost everyone and their dog uses at least one. for example, i use better vampires and royal bloodlines together. Never played a WW b/c they are not as good imo as vampires.

Use BV myself, actually. We seem to agree on werewolves, they are kinda unpleasant to play as. They also smell.

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Progress Report.

 

>> Questline

​The basic quest logic has been set up, meaning that the framework to become a Daemon has just been completed. There are a total of 5 quests (9 if you count each seal as a separate quest) for the main storyline.

 

The whole questline will be a figure stuff out on your own type of deal, there will be zero handholding done. The 3rd and 4th quests are the biggest ones since they deal with finding the Aengelic Archives and breaking the Seals. So here is the breakdown for the quests:

 

Daemon- Find information about the Nephilim myth. This quest is mostly a discover things out on your own type of deal, you'll find 2 notes on your own and have to put the clues together to find the Nephilim journal. The notes will be something that you will have to keep an eye out for.

 

Veiled Knowledge- Meeting a Wight. Someone will enter your dreams and speak about stuff that you have zero idea about then he'll leave.

 

The Lost Archives- Find the Aengelic Archives. You'll need to find the Archives and then find what the 'Primary Ascension' is.

 

The Primary Ascension- Break the Seals. Break the seals and begin the 'Primary Ascension' ritual.

- Seal of Magicks: Broken with the Staff of Magnus.

- Seal of the Devourer: Broken with the Heart of Alduin.

- Seal of the Profane Ephemeral: Broken with the Wooden Mask and the Ashes of the Immortal.

- Seal of Change: Broken with the Eye of Padomay.

 

The Mortal Cup- Boss Battle. You'll have to fight the guardian of the Mortal Cup and later drink from the cup to become a Daemon.

 

Finding the Archives and Breaking the Seals will be the big part of the questline, so how will you do it? The Wight that you meet in your dreams will leave you with a cryptex of sorts and as the player you will need to decode the location of each item yourselves...think old school detective games (Nancy Drew as an example).

 

>>Other Info

​With the general framework all in place I'll be turning my attention to creating the cryptex and the puzzles for the questline. After I finish this part of the mod off, the quest portion of the mod will be completed. Afterwards I'll have the death quest portion of the mod, the demon trials and more powers to create.

 

At this point in time the mod is about 65% completed. However I am not planning on releasing the mod as soon as its ready, if its complete before SSE releases then I will hold off the release of the mod until then because I want to release both the regular version and the SSE version at the same time (and because I won't be able to port the mod to SSE until the game releases, the mod for regular Skyrim at the minimum won't release until SSE launches). Just to give you guys a rough timeframe, I'll know a more set release date closer to completion (I'd rather release later with few-to-no bugs than push it out faster and the mod is buggy as all hell).

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Will the angelos concept and ascension be a thing for nephilim characters in this new version and if so what perks, downsides, and new oppertunites will be presented to the player? will we be able to interact with some angels or take up quests? Would they just become eternally after you regardless of where you hide? and how would the enclave react to you becoming an angelos? I find the concept of daemons fascinating but its not something I will play. I'd rather stay a holy creature of light. Also, will angelos not be capable of becoming vampires or WWs? (i think i already asked that before). And will angelos have to ascend with the same ritual that a mortal would become a daemon through or would it be something different. and lastly, will it be something the player would have to stumble over to find out or would there be any quest or clues about it other than maybe some notes in septimus signus's lookout? Id much rather the player learn about this by attempting to read an elder scroll when your not supposed to (not main quest events) and that leads them on the right path, essentially a easy way to give people a push in the right direction/start the quest and again, no quest markers, you would need to put two and two together to get to the right place, think a bit, follow the bread crumbs, and listen to the clues, essentially reading the elder scroll is a big clue. Otherwise, they would have to stumble over the notes on the ritual from somewhere, whether its from a hermeus mora cultist, spare notes in septimus's outpost, or buried in the angellic archives.

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