greekrage Posted August 23, 2016 Share Posted August 23, 2016 Anyone else have/had this issue ?? Im setting up the parent quest and everything going fine and BOOM as soon as i click on the script and its screen opens up..CK freezes. Ive done the whole setup 3 times and its the same thing all ways This the screen i get as soon as i click ok to open it up... http://prntscr.com/c9fjly Link to comment Share on other sites More sharing options...
greekrage Posted August 28, 2016 Author Share Posted August 28, 2016 Bump.. It did it again on a new settlement.. I cant edit the script... It just freezes as soon as the script screen opens up . Any chance that its corrupt ?? Should i try uninstalling-reinstalling CK ?? Link to comment Share on other sites More sharing options...
Purr4me Posted August 28, 2016 Share Posted August 28, 2016 what is Enabled for the data selection? you have just the single master or all 3 DLC workshop enabled? Link to comment Share on other sites More sharing options...
greekrage Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) what is Enabled for the data selection? you have just the single master or all 3 DLC workshop enabled?Hmmmm if you mean on the initial load of the files i only select the fo4 esm and the target pluggin but the target enables the other 2-3 masters itself . Should i select all the masters when i load ?? Or did you mean the quest data ?? Edited August 29, 2016 by greekrage Link to comment Share on other sites More sharing options...
greekrage Posted August 29, 2016 Author Share Posted August 29, 2016 Update..I did notice i didnt have the location selected in quest data.Would that be the problem for the crash ?? Though i did get it to work as a settlement by duplicating both initialization and parent from my serenity mod then renaming and changing location selections . Link to comment Share on other sites More sharing options...
Purr4me Posted August 29, 2016 Share Posted August 29, 2016 Update..I did notice i didnt have the location selected in quest data.Would that be the problem for the crash ?? Though i did get it to work as a settlement by duplicating both initialization and parent from my serenity mod then renaming and changing location selections .during test in game ,have you come across anything the cells you duplicated "repeat" ? Link to comment Share on other sites More sharing options...
greekrage Posted August 29, 2016 Author Share Posted August 29, 2016 Update..I did notice i didnt have the location selected in quest data.Would that be the problem for the crash ?? Though i did get it to work as a settlement by duplicating both initialization and parent from my serenity mod then renaming and changing location selections .during test in game ,have you come across anything the cells you duplicated "repeat" ? Please be more specific like with an example ?...im a noob as ive said before... Do you mean like an event or what exactly would be repeating... Link to comment Share on other sites More sharing options...
Purr4me Posted August 29, 2016 Share Posted August 29, 2016 Usually when duplicating any data ,some things show up in the pipboy or some world cells that appear odd and should not. If there are any lights, these will show up really bright because they are duplicated into the same spots, Things look Fuzzy in game or react weird due to other mods that effect the Environments, change colors when looking directly at them and slowly turning away. A quest stage may repeat...and it stands out or it acts as though it is not completed when you know it is. Link to comment Share on other sites More sharing options...
greekrage Posted August 29, 2016 Author Share Posted August 29, 2016 Update..I did notice i didnt have the location selected in quest data.Would that be the problem for the crash ?? Though i did get it to work as a settlement by duplicating both initialization and parent from my serenity mod then renaming and changing location selections .during test in game ,have you come across anything the cells you duplicated "repeat" ? Also note i deleted any previous attempts (quests ) before i did the duplication and in the renamed copies i saw that all data was pointing to the new settlement so i figure its ok .Ive also tested it and it started up just fine . Initialized,workshop complete,settlers came and settlers arrived from another location that i moved them from,they were assigned and went to their jobs etc... Also happiness @ 50 and rising . Link to comment Share on other sites More sharing options...
greekrage Posted August 29, 2016 Author Share Posted August 29, 2016 Usually when duplicating any data ,some things show up in the pipboy or some world cells that appear odd and should not. If there are any lights, these will show up really bright because they are duplicated into the same spots, Things look Fuzzy in game or react weird due to other mods that effect the Environments, change colors when looking directly at them and slowly turning away. A quest stage may repeat...and it stands out or it acts as though it is not completed when you know it is.One more thing... i left the location went to another settlement to move settlers in the test and went back and the location did NOT re-initialize etc.. If thats what you mean by not having completed.. Link to comment Share on other sites More sharing options...
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