florinescu Posted August 24, 2016 Share Posted August 24, 2016 Hey there, I was wondering since in my opinion the toolset tutorials are kind of weak omitting some important things...I just created a module of my own, but when I try to load it in game it says "Unable to load module. I set the starting area, placed and set a waypoint yet is still not working. My guess is that I probably need to set a script for the area or something, and if so, how do I do that? Thank you Link to comment Share on other sites More sharing options...
mcgoy Posted August 24, 2016 Share Posted August 24, 2016 Too much for me to say in one message the toolset wiki is your friendhttps://social.bioware.com/wiki/datoolset the toolset wiki is probably going to be taken down as a part of the BSN shutdown, but it is there for a while Link to comment Share on other sites More sharing options...
florinescu Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) Thank you for your answer mcgoy I will look into this right now and look for explanations, though would it be the script stuff? Edit: Right, aparently I've done what they said I should, so I suppose it should work? Unless there was something else I should do besides what I mentioned above. Edited August 24, 2016 by florinescu Link to comment Share on other sites More sharing options...
mcgoy Posted August 24, 2016 Share Posted August 24, 2016 You probably need a lot of thing and scripts are just one of them. There is usually a script associated with the module itself. It would be easier for you to start with something small/easy or at least reference which tutorial you are following Link to comment Share on other sites More sharing options...
florinescu Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) Well I've checked this up https://social.bioware.com/wiki/datoolset/index.php/Area_tutorial Does anybody have any idea? Edited August 27, 2016 by florinescu Link to comment Share on other sites More sharing options...
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