Lokiron Posted November 29, 2011 Share Posted November 29, 2011 Illusion has SO much going for it and the perks give really big level increases, as does dual casting. I guess fear and calm are good panic buttons, but opening with frenzy is a better and more entertaining choice. If you find you're enemies are too high level for frenzy, try identify lower level enemies to soften up groups. Dual cast calm with a few perks will deplete mana quickly, but allow a re-stealth. Not action packed, though... Illusion has become my main shtick with frenzy followed by (re)-invisibility, so I'm not sure of its usefulness if it's done half-heartedly. Note: Calm yields better control than fear as they may attract more enemies when running away. Link to comment Share on other sites More sharing options...
Vatras Posted November 29, 2011 Share Posted November 29, 2011 If you really need magic to back you up, illusion is the way to go. I am playing a sneak-archer (with a dagger as back-up and for the occasional tempting back-stab), and even rooms with 5+ enemies are not impossible to overcome, e.g. the final room in the Meridia quest, or one of the other halls with many undead. My power-boost comes from alchemy, when I need one, especially the poisons are handy (DoT while paralysed may be unfair, but works). It's not as powerful as the illusion school, but I wanted my perks elsewhere (bartering, pickpocket and lockpicking). I am happy you can play this game as archer-thief through to the end, without needing to wear heavy armor, wield magic or swing a 2H sword :) Link to comment Share on other sites More sharing options...
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