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Redoing the armor system


Levgre

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Whoever came up with the idea of making armour out of glass in the first place is an idiot.

 

Just sayin. I like the idea of this though. I'm not really a big fan of exotic-looking armour overall though. Elven in particular just seems totally unrealistic-looking.

 

In one of the books (Advenced armor smithing or smth) it's mentioned that "glass" is semi-transparent ore similar in properties to metals (probably means it's not a valubale gem). Also in Morrowind there were glass mines and veins.

 

You could use debuffs for armor (heavy-clumsy armor, damage to attack speed and force, move speed, jump hight).

 

Woild be cool to have additional slots for clothes (under armor, Ex: thick wool shirt +Frost res, -Fire res.). Could be tied in with new province mods and environment mods (constant cold damage in cold regions), right clothes remove this debuffs

Edited by Jacen000Solo
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Whoever came up with the idea of making armour out of glass in the first place is an idiot.

 

Just sayin. I like the idea of this though. I'm not really a big fan of exotic-looking armour overall though. Elven in particular just seems totally unrealistic-looking.

 

In one of the books (Advenced armor smithing or smth) it's mentioned that "glass" is semi-transparent ore similar in properties to metals (probably means it's not a valubale gem). Also in Morrowind there were glass mines and veins.

 

You could use debuffs for armor (heavy-clumsy armor, damage to attack speed and force, move speed, jump hight).

 

Woild be cool to have additional slots for clothes (under armor, Ex: thick wool shirt +Frost res, -Fire res.). Could be tied in with new province mods and environment mods (constant cold damage in cold regions), right clothes remove this debuffs

 

Straight from "Light Armor Repair":

 

There are two classes of light armor, metallic and non-metallic. Chainmail, Elven, Mithril and Glass are all examples of metallic light armor. You may be surprised to think that Glass can be thought of as metallic, but appearances are deceiving. What we call Glass is nothing like the windows panes you see in houses. The greenish material is far stronger and has a much higher melting point.

 

Non-metallic armors are Fur and Leather. For these armor types, the hammer is less useful than the sewing kit. A sharp awl is necessary to restitch the thick material. Holes frequently have to be patched with spare material. The rule of thumb is once you have to patch a patch, it's time to throw out the armor and get a new set.

 

Metallic armor will occasionally need a patch. Usually it can be repaired by hammering the torn pieces back together. Elven and Mithril will repair better when heated. Chainmail is usually malleable enough to work on cold.

 

The trickiest of all is Glass. Hammer blows struck across the grain run the risk of shattering the armor. Whenever possible, allign [sic] the hammer blows with the grain. In extreme cases, place the armor in tub of oil. Place the anvil so that the affected piece is on the anvil, but just under the oil. Vibrations from the hammer blows are absorbed by the oil and less likely to shatter the Glass.

 

In terms of physical properties, "glass" is probably closer to obsidian (which is still used in precision blades nowadays), but green in color.

Edited by jimhsu
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sorry if my idea was posted earlier, but i didn`t read through the whole thread.

 

Simple idea: the heavier armor can`t be enchanted, and can`t be cast spells with. May sound a bit harsh, but it actually adds to the game. begone, armored tank sorcerers!

 

well , that`s it. now feel free to flame me, people - who- want- to- be -everything- in- one- person :P.

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