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Adding dialogue from a spliced word pool to a follower a few questions.


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Adding dialogue from a spliced word pool to a follower a few questions.

 

1 how do you obtain skyrim word pool, splice it to what you want it to say as voiced dialogue, then apply it to a follower using the kit.

 

2. what program besides kit would you need?

 

3. Is there a creation kit for dummies, helper program overlay?

 

 

What would you do specifically in exacting context, without assuming any knowledge, (besides ignoring this post)?

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Voice File Reference Tool is compulsory--it's amazing, really. Find it on the Nexus. Then you need an audio editing program. There are free options for this--it doesn't have to be complicated.

 

Advance warning though: splicing won't be easy in most cases--dialogue, especially in games, flows very quickly; so most times you'll find that words overlap too much to be able to slice and dice.

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Voice File Reference Tool is compulsory--it's amazing, really. Find it on the Nexus. Then you need an audio editing program. There are free options for this--it doesn't have to be complicated.

 

Advance warning though: splicing won't be easy in most cases--dialogue, especially in games, flows very quickly; so most times you'll find that words overlap too much to be able to slice and dice.

You should not even need to use a mic to slow the captions voice down, if your not recording these lines it should be simple editing and insertions. the kit should create or allow you to set the delay for playing the lines or captions, if not there should be a modification for it. Otherwise if much work is involved this is an annoying and unnecessary step. Seems a major flaw in the kit. Please though tell me more. :)

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Most of your work won't be in the CK it will be in an audio editor. AFAIK there isn't yet a resource that contains word parts of the dialog, so you'll have to create your own "word pool". To do that, you'd need to find audio files that contain words you want and basically start to chop them up into pieces where words start and end. Voice File Reference Tool is great to determine what sound files you might want to do this with.

 

After you have a bunch of sound files each containing words (or pieces of words in some cases) you can simply shove them back together in whatever order and amount you desire, export them from the audio program, and then put them in the game.

 

However, if you're industrious once you have the word pool you can put them into a music making program (depending on the program) as an instrument and piece them together as you would write notes on a page. This might be a bit more work at first, but if you intend to make a lot of dialog it would pay off in the long run and depending on the music program, can let you add variety and smooth the transitions between words without a whole lot of work in an audio editor.

 

For audio editors, Audacity comes recommended by just about everyone including me. For music writing, if you have an apple product garage band is the way to go. Otherwise, it depends on if you already have/are familiar with one, or not. For windows, just google alternatives to garage band. Personally, I use FLStudio, but that's expensive and the demo has some limitations.

 

At the end of the day it's not a super easy task. Maybe someday someone will release a modder's resource with a bunch of sound files containing words.

 

Or, maybe someday I'll just make a program using a bunch of word parts from the game's sound files that works sort of like a text-to-speech program (like microsoft sam, for those of you who remember that guy). That is, if I ever get Visual Studio working so that I can actually even make a program. :pinch:

Edited by dalsio
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