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ForceEnablePlayerControls will not enable sprinting, need help


Okogawa

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Hello, when starting a new game, using the console command "ForceEnablePlayerControls 1 1 1 1 1 1 1 1 1 1" will activate everything more or less (still have to manually enable pip-boy), but "sprinting" is still disabled. It's even confirmed when using "GetPlayerControlsDisabled"

 

My question now is, how do I in the "console" enable the "disabled" sprinting?

 

The script command is: EnableSprinting(abEnable = true)

Link to full command

 

If anyone somehow knows how to "enable" sprinting in console I would love the correct syntax since my cgf "EnableSprinting" "true" did not work at all.

 

Thanks in advance for any kind assistance

 

EDIT: Why I need the command to work in console is because I make "alternative start" files since all three alternative start mod's on Nexus are not updated, and truthfully, while a mod is "cleaner" it's a lot harder to update and not needed for alternative start's at all (in my opinion). But unless I unlock the "sprint" directly after a player created a character I am in problems...

Edited by Okogawa
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  • 3 years later...

I fixed this problem. No help to original Op 4 years later, but for the google searcher years later maybe this will help.

 

I used "dumpinputenabledlayers" in console to see that layer 5 was disabled. (check befor trying fix)

 

Then "resetinputenabledlayer 5" and it fixed the sprinting.

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  • 1 year later...

I fixed this problem. No help to original Op 4 years later, but for the google searcher years later maybe this will help.

 

I used "dumpinputenabledlayers" in console to see that layer 5 was disabled. (check befor trying fix)

 

Then "resetinputenabledlayer 5" and it fixed the sprinting.

it says command not found

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  • 3 weeks later...
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