RavingKeroro Posted August 26, 2016 Share Posted August 26, 2016 (edited) I'm trying to make a mod that basically involves teleporting a player to a certain marker when you press a key. The only problem is that even though I filled out the property in the properties window, when I try to use it in my script, the papyrus log reports: [08/26/2016 - 01:37:12AM] Error: Cannot call MoveTo() on a None object, aborting function call stack: [Active effect 1 on (00000014)].pkoAbilityScript.OnKeyDown() - "pkoAbilityScript.psc" Line 68 Here's my script: Scriptname pkoAbilityScript extends activemagiceffect Actor Property Player Auto ObjectReference Property RespawnMarker Auto Event OnEffectStart(Actor akTarget, Actor akCaster RegisterForKey(37) EndEvent Event OnKeyDown(int keyCode) if(keyCode == 37) debug.messagebox("teleporting") player.moveto(RespawnMarker) endif The ability is being added to the player's inventory when the game loads. This is tested on a fresh game where I use the coc command from the main menu. I've placed an xMarker in a cell and I'm in the same cell as the xMarker The key does make the message show up, but does not teleport the player. I'm pretty sure something bugged out on me or I'm just missing something really really small Thanks EDIT:I deleted and re added all my properties and now it works... Edited August 26, 2016 by RavingKeroro Link to comment Share on other sites More sharing options...
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