Almelexia Posted December 30, 2003 Share Posted December 30, 2003 I thought about an upgrade of morrowind. And when I say upgrade I don't mean new landmasses that I meant was this: New epic sized dungeons. (Not over the old ones just new) New quests to new npcs. Npcs that travels around morrowind. New monsters when the player gets to higher levels. Some new houses to each town, all unique with people in it. Probably some well placed animals like roosters cows and much more around Vvardenfell. Uppgrades with quests on the quilds so there will be some longer quild quests. And much more if anyone have ideas. Just a question I have don't started on the mod yet, but if it seems to be good then I will consider it. Link to comment Share on other sites More sharing options...
Stormscape Posted December 30, 2003 Share Posted December 30, 2003 In order to have more guild quests you'd have to rewrite the entire advancement system. Double the quests, you have to double requierments in amount of quests done for advancement. roosters though I think are out of place. No Horses in morrowind because of terrain. also the blight. Link to comment Share on other sites More sharing options...
Akrid Posted December 30, 2003 Share Posted December 30, 2003 So you mean like a general upgrade that is standard for mods to include (based on morrowind not total conversion) I like that idea. I have a few little ideas; This is what I think is sourly lacking in morrowind. If you take over sombodies house by killing them or just unlocking the door and moving in (not for abandoned houses) then a guard should come by eventually and catch you. Because only the player can kill npc's that are safely in their homes the guard could rightfully accuse you and take you to prison (for murder, because the game engine has no way to tell if you moved in) The real reason the guard is there is to keep you out. This would require puting guards in every inhabited home you want to be steal proof. Also there should be real dungens for jail and if you commited murders you should get life or even execution, you'll need to break free (depending on what cell you get put in) but basicly breaking free would be like medevil wofenstien (hexen) but if your in for somthing stupid like stealing a common fork then you may as well wait out the time while dealing with your cell mates, you could plan escapes with cell mates, etc. But once you kill a bunch of people your just a criminal and redemtion means paying a realy big fee at the temple and serving in the "repented ones slave monostary(sp?)" untill you fufill hard labor and deep meditation to become pure again (increasing stats, but forcing you to stay in the monostary putting your game on hold). Then you should be able keep secret idenity(s) There should be special masks that conceal your idneity, and thy have values, say you kill somone in a boogy mask then boogy mask increases in bounty, but your bounty is un harmed. Somhow it should be possible to reveal your idenity wether by acceident or purpose, like when your caught the guard takes your mask and the mask script for that mask is stopped for good, and you are then given the bounty the mask had. Running from the law, you should be able to go to a diffrent region of morrowind and be unknown to the people there and have bounties set for each region. Link to comment Share on other sites More sharing options...
Stormscape Posted December 30, 2003 Share Posted December 30, 2003 each region? would be hard. Though the mask idea is funny. Link to comment Share on other sites More sharing options...
Almelexia Posted December 30, 2003 Author Share Posted December 30, 2003 It sound like a good idea? Well then I may start working on it after the three parts are ready in my current work. And Stormcape I doesen't need to remake the advancment system just to make new quests. I mean that there could be quests for the quild even for the highest leader. And some examples is this. The guild is about to start a new fighters guild in (let us say Dagon fel) and your quest like the highest leader is to make the new started orginisation to move forwards. Like holding up the economy and recruting new members and much much more. This idea that I just said could be the start for many quests. Link to comment Share on other sites More sharing options...
Stormscape Posted December 30, 2003 Share Posted December 30, 2003 well, if you make it Dagon Fel, the space inside the Nord wall, in the corner is reserved for the Dagon Fel Imperial Cult. Link to comment Share on other sites More sharing options...
Almelexia Posted December 30, 2003 Author Share Posted December 30, 2003 Well if you say so, In the wall?! :huh: Link to comment Share on other sites More sharing options...
Stormscape Posted December 31, 2003 Share Posted December 31, 2003 I mean within the walls.... jeez... :P Link to comment Share on other sites More sharing options...
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