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Creating Magical Items for my Unique Loot Mod.


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The problem i see with ethereal is that it prevents both dealing and receiving damage, so the missing will be mutual when it shouldn't. Setting as ghost probably has a similar effect to ethereal archetype. In other words, you can't hit an npc that just missed or viceversa.

That's mostly irrelevant since you're recalculating and re-applying all damage anyway, so an individual doesn't need to deal damage the normal way. If you want to disable the effect for a single person one would only need to set their chance to hit at 100%. That being said I don't know if hit events work while ethereal/ghost, which AFAIK would be the only way to detect a hit ever happens.

 

The best option if neither ethereal nor ghost works is probably to just use some sort of 100% damage reduction and have a sound effect play when a miss happens to help it stand out from a hit.

Edited by dalsio
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It took a while, but I decided to go a completely different route with what I was trying to do. I simply increased the crit chance by 10%, and i doulbled the critical damage bonus. When I realized that technically you always hit using skyrim, it seemed alterating crit chance was the best choice.

Edited by MisterB1969
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