dalsio Posted August 31, 2016 Share Posted August 31, 2016 (edited) The problem i see with ethereal is that it prevents both dealing and receiving damage, so the missing will be mutual when it shouldn't. Setting as ghost probably has a similar effect to ethereal archetype. In other words, you can't hit an npc that just missed or viceversa.That's mostly irrelevant since you're recalculating and re-applying all damage anyway, so an individual doesn't need to deal damage the normal way. If you want to disable the effect for a single person one would only need to set their chance to hit at 100%. That being said I don't know if hit events work while ethereal/ghost, which AFAIK would be the only way to detect a hit ever happens. The best option if neither ethereal nor ghost works is probably to just use some sort of 100% damage reduction and have a sound effect play when a miss happens to help it stand out from a hit. Edited August 31, 2016 by dalsio Link to comment Share on other sites More sharing options...
MisterB1969 Posted August 31, 2016 Author Share Posted August 31, 2016 (edited) It took a while, but I decided to go a completely different route with what I was trying to do. I simply increased the crit chance by 10%, and i doulbled the critical damage bonus. When I realized that technically you always hit using skyrim, it seemed alterating crit chance was the best choice. Edited August 31, 2016 by MisterB1969 Link to comment Share on other sites More sharing options...
dalsio Posted September 1, 2016 Share Posted September 1, 2016 Yea, that's a fair route to take. You might be able to do better with a SKSE plugin but that would require a lot more work and knowledge of programming in C++. Link to comment Share on other sites More sharing options...
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