Jump to content

Commerce mod


Jacen000Solo

  

1 member has voted

  1. 1. Do you want this kind of mod?

    • yes
    • no
      0
    • only some features
      0


Recommended Posts

This isn't a request, but I don't think I'll be making any mods (never tried).

 

features:

1. Owning a farm (vegetable, animal, etc) and hiring workers.

2. Owning a shop (selling, smithy, inn, etc) not all trading.

3. Import/Export system in harbor-cities (setting up a contracts) part of a global system.

4. Banking/loan system (eithere creating an account for money transfers (automated), or loan letters (IOU or smth) (tradable, unpayed quests))

 

Ex: 1. You buy a farm, hire help, make produce. Goto to a city to a trader set up a contract for a limited time (say game week) and get a loan letter. After a week you come to him, he doesn't pay. You threaten him / goto guard (trader arrested, you have a chance to get some money) / sell loan letter for 75% to a loan shark (who gets money from trader).

Ex: 2. You own a smithy (no trader), set a contract to export weapons and import ore to and from other provinces (higher and lower prices accordingly).

 

I can elaborate the system more. If someone wants to make a mod I can help with mechanics of this system (algorithms block-diagram or in approximate c language)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...