Jacen000Solo Posted November 29, 2011 Share Posted November 29, 2011 This isn't a request, but I don't think I'll be making any mods (never tried). features:1. Owning a farm (vegetable, animal, etc) and hiring workers.2. Owning a shop (selling, smithy, inn, etc) not all trading.3. Import/Export system in harbor-cities (setting up a contracts) part of a global system.4. Banking/loan system (eithere creating an account for money transfers (automated), or loan letters (IOU or smth) (tradable, unpayed quests)) Ex: 1. You buy a farm, hire help, make produce. Goto to a city to a trader set up a contract for a limited time (say game week) and get a loan letter. After a week you come to him, he doesn't pay. You threaten him / goto guard (trader arrested, you have a chance to get some money) / sell loan letter for 75% to a loan shark (who gets money from trader).Ex: 2. You own a smithy (no trader), set a contract to export weapons and import ore to and from other provinces (higher and lower prices accordingly). I can elaborate the system more. If someone wants to make a mod I can help with mechanics of this system (algorithms block-diagram or in approximate c language) Link to comment Share on other sites More sharing options...
Darksun45230 Posted November 29, 2011 Share Posted November 29, 2011 Obviously this would be awesome. The way I imagine it, you'd start your trade, go on a quest, take loot and reinvest back into your buisness, rinse and repeat. Link to comment Share on other sites More sharing options...
Recommended Posts