skullkingvon Posted August 27, 2016 Share Posted August 27, 2016 has any on found out how to do that cause iv tried to edit the special inventory for arrows but i have not seen any thing for bolts Link to comment Share on other sites More sharing options...
skullkingvon Posted August 29, 2016 Author Share Posted August 29, 2016 well crap =.= Link to comment Share on other sites More sharing options...
StinVec Posted September 23, 2016 Share Posted September 23, 2016 (edited) To increase reserve ammo carrying capacity to be more than 60:Basic bolt: Data0.pak > "data\scripts\inventory\inventory_special.scr" Copy out, modify it and place it into the same directory structure inside your Data3.pak file. "ZZZZ3_Bullet_Bolt" item block on line 6567 Modify the "MaxAmmoCount" value for the bullet item from 60 to 999999 on line 6575.Special bolts: Data0.pak > "data\scripts\inventory\inventory_test.scr" Copy out, modify it and place it into the same directory structure inside your Data3.pak file. Starting with the poison bolt (ZZZZ3_Bullet_Bolt_Poison) block and going down, modify the "MaxAmmoCount" values for the bullet items of each bolt type from 60 to 999999. Poison Bolt "MaxAmmoCount" attribute: line 608 Stun Bolt"MaxAmmoCount" attribute: line 643 Impact Bolt"MaxAmmoCount" attribute: line 679_____ If you want to remove the need for loading every single bolt and the crossbows to fire more like guns with a clip: In the "inventory_special.scr" file you are modifying are the actual crossbow items. Change the "AmmoCount" value from 1 to 999 in each crossbow so you get 999 shots before needing to manually slot a new bolt on all of them. Generic crossbow "AmmoCount" attribute: line 6318 Upgraded crossbow "AmmoCount" attribute: line 6404 Valentine crossbow "AmmoCount" attribute: line 6488I hope this has helped you. Edited September 23, 2016 by StinVec Link to comment Share on other sites More sharing options...
Tsukara Posted August 22, 2018 Share Posted August 22, 2018 did what you said and so far it isnt working do you have a suggestion to get it to work? Link to comment Share on other sites More sharing options...
Tsukara Posted August 22, 2018 Share Posted August 22, 2018 never mind i figured out a way to do it. had to add the arrow, submachingun, and bolt information from the file to inventory_gen.scr it works now. Link to comment Share on other sites More sharing options...
schlomo46 Posted August 26, 2018 Share Posted August 26, 2018 Is it also possible to edit other weapon stats like damage and ammo capacity? Link to comment Share on other sites More sharing options...
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