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editing bolt and arrow capacity


skullkingvon

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  • 4 weeks later...

To increase reserve ammo carrying capacity to be more than 60:

Basic bolt:

Data0.pak > "data\scripts\inventory\inventory_special.scr"
Copy out, modify it and place it into the same directory structure inside your Data3.pak file.

"ZZZZ3_Bullet_Bolt" item block on line 6567
Modify the "MaxAmmoCount" value for the bullet item from 60 to 999999 on line 6575.

Special bolts:

Data0.pak > "data\scripts\inventory\inventory_test.scr"
Copy out, modify it and place it into the same directory structure inside your Data3.pak file.

Starting with the poison bolt (ZZZZ3_Bullet_Bolt_Poison) block and going down, modify the "MaxAmmoCount" values for the bullet items of each bolt type from 60 to 999999.
Poison Bolt "MaxAmmoCount" attribute: line 608
Stun Bolt"MaxAmmoCount" attribute: line 643
Impact Bolt"MaxAmmoCount" attribute: line 679

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If you want to remove the need for loading every single bolt and the crossbows to fire more like guns with a clip:

In the "inventory_special.scr" file you are modifying are the actual crossbow items.
Change the "AmmoCount" value from 1 to 999 in each crossbow so you get 999 shots before needing to manually slot a new bolt on all of them.
Generic crossbow "AmmoCount" attribute: line 6318
Upgraded crossbow "AmmoCount" attribute: line 6404
Valentine crossbow "AmmoCount" attribute: line 6488

I hope this has helped you.

Edited by StinVec
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