reptoon Posted November 29, 2011 Share Posted November 29, 2011 Creating a new texture for the original mesh is easy. Example below: -Load shield.dds in photoshop-change color to pink-save shield.dds to ../data/textures/armor/iron-go in game, equip Iron Shield.. cool colored pink. nice right ? BUT... my question is duplicating that shield.nif then adding the new texture to it. Example below: -Load shield.dds in photoshop-color change to pink-save shield.dds as shield03.dds to ../data/textures/armor/iron THEN... -Load shield.nif in nifSkope-change the texture to ../texture/armor/iron/shield03.dds-save the nif to ../meshes/armor/iron/shield03.nif to get new item in game, what i've done in TESSnip:-duplicated the old shield and re-named the new one to Hardened Iron Shield (Changed the formID to a unique #)-created a new recipe to make shield03-changed the MOD2 string to Armor\Iron\Shield03.nif LOAD GAME: When looking at the item in the inventory, it looks new... can even compare it side by side with an iron shield PROBLEM:When I equip the new shield, it looks like the original :(.... not pink anymore... boohoo Anybody have a fix for this ? Link to comment Share on other sites More sharing options...
reptoon Posted November 29, 2011 Author Share Posted November 29, 2011 bump Link to comment Share on other sites More sharing options...
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