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[HELP] Duplicating items with new Meshes


reptoon

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Creating a new texture for the original mesh is easy. Example below:

 

-Load shield.dds in photoshop

-change color to pink

-save shield.dds to ../data/textures/armor/iron

-go in game, equip Iron Shield.. cool colored pink. nice right ?

 

 

BUT... my question is duplicating that shield.nif then adding the new texture to it. Example below:

 

-Load shield.dds in photoshop

-color change to pink

-save shield.dds as shield03.dds to ../data/textures/armor/iron

 

THEN...

 

-Load shield.nif in nifSkope

-change the texture to ../texture/armor/iron/shield03.dds

-save the nif to ../meshes/armor/iron/shield03.nif

 

to get new item in game, what i've done in TESSnip:

-duplicated the old shield and re-named the new one to Hardened Iron Shield (Changed the formID to a unique #)

-created a new recipe to make shield03

-changed the MOD2 string to Armor\Iron\Shield03.nif

 

LOAD GAME:

 

When looking at the item in the inventory, it looks new... can even compare it side by side with an iron shield

 

PROBLEM:

When I equip the new shield, it looks like the original :(.... not pink anymore... boohoo

 

Anybody have a fix for this ?

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