josebarbero Posted August 27, 2016 Share Posted August 27, 2016 I think that, in a game as "boundless" as No Man's Sky, the thought of endlessly finding duplicate blueprints and rng drops is a really bad choice on the developer's end. If we could have a tech tree, maybe split into three branches with separate exp points for each branch (exosuit, starship, multitool), instead of getting useless "already learned" blueprints all the time, we could earn experience points to put towards advancements in the blueprints we are interested in/need to survive. This would also pave the way for mod devs to come in and add better blueprints, other branches?!, etc. Link to comment Share on other sites More sharing options...
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