dwarf99 Posted January 20, 2008 Share Posted January 20, 2008 anybody know how to script a spell tome, I wanted to make it where the player did not automatically start with the starting spells and just put the tomes in the chest in the room before the spell tutorial is initiated Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 20, 2008 Share Posted January 20, 2008 anybody know how to script a spell tome, I wanted to make it where the player did not automatically start with the starting spells and just put the tomes in the chest in the room before the spell tutorial is initiatedI believe they're added to the player on the actual player actor. If you want to remove them, you're really best off just using some initial scripting which removes those spells from the player as soon as the game starts. That way it won't create conflicts with any other mod which might change the player actor. You'll also probably need to make adjustments to the mage guild quests so that rather than giving you those spells, they give you a spell book. Spell vendors are really the issue... Do you intend people to go walking around with a few dozen spell books, or what? And what about spellcrafting? No matter what, you're eventually forced to use spellcrafting to cast spells on that pillar for the mage guild quest, and people will certainly want to use their custom spells. You can't exactly tie any spells made with spellcrafting to any object or script. Link to comment Share on other sites More sharing options...
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