zeromus88 Posted November 29, 2011 Share Posted November 29, 2011 (edited) I'm actually using GIMP but I've been able to get most of the same stuff done. I've already added a fairly nice glow map to a mesh and that works fine. My problem is that I'm mostly just trying to add an overlay and it just looks all wrong. How would I go about adjusting the height? Edit: To be a bit more specific, I'm modding the throwing knife mesh. I added a glow map to one that works fine, and saved the mesh as a different name. I'm trying to mod a copy of the original throwing knife mesh, so there's no changes made to it. Edited November 29, 2011 by zeromus88 Link to comment Share on other sites More sharing options...
Zombie007 Posted November 30, 2011 Author Share Posted November 30, 2011 (edited) Ok, so i added the gloves, still looking for the "alpha" setting or similar in Crazybump and i really have no clue on how to export the helmet since when i import it to blender it has no skeleton, it´s simply on the floor.Edit: I founded the alpha thing. Aparently, it is specularity. Edited November 30, 2011 by Zombie007 Link to comment Share on other sites More sharing options...
Zombie007 Posted December 1, 2011 Author Share Posted December 1, 2011 (edited) Anyway, after trying a couple of solutions and getting the same results i thought about asking you guys, how do you import a helmet to blender? Because maybe the problem is the way i imported it in the first place. When i open it in Nifscope it appears to be ok but still i get a flat, over the head helmet and on equiping it my armor becomes grayish. Edited December 1, 2011 by Zombie007 Link to comment Share on other sites More sharing options...
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