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A couple of questions about armor modding


Zombie007

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I'm actually using GIMP but I've been able to get most of the same stuff done. I've already added a fairly nice glow map to a mesh and that works fine. My problem is that I'm mostly just trying to add an overlay and it just looks all wrong. How would I go about adjusting the height?

 

Edit: To be a bit more specific, I'm modding the throwing knife mesh. I added a glow map to one that works fine, and saved the mesh as a different name. I'm trying to mod a copy of the original throwing knife mesh, so there's no changes made to it.

Edited by zeromus88
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Ok, so i added the gloves, still looking for the "alpha" setting or similar in Crazybump and i really have no clue on how to export the helmet since when i import it to blender it has no skeleton, it´s simply on the floor.

Edit: I founded the alpha thing. Aparently, it is specularity.

Edited by Zombie007
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Anyway, after trying a couple of solutions and getting the same results i thought about asking you guys, how do you import a helmet to blender? Because maybe the problem is the way i imported it in the first place.

When i open it in Nifscope it appears to be ok but still i get a flat, over the head helmet and on equiping it my armor becomes grayish.

Edited by Zombie007
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