NiitoChan Posted August 27, 2016 Share Posted August 27, 2016 (edited) Whenever I save textures as DXT1 ARGB 4 BPP | 1 bit alpha in Photoshop CS6, via the NVIDIA Texture Tool plug-in, there is always a certain degree of artifacting within the alpha layer, removing square-shaped portions of it toward the edges of the layer surface. This winds up causing all sorts of issues in-game with strange floating black squares, in addition to strange distortion which becomes all the more obvious the further away the model is from the camera. example: http://i.imgur.com/hUEG1Jd.png Does anyone know what might be causing this? I've my finger on my installation of Photoshop, although maybe I'm also overlooking some setting in the NVIDIA plug-in.EDIT:Turns out it was a result of the compression being set to anything other than fastest. Now it no longer artifacts. Edited August 28, 2016 by NiitoChan Link to comment Share on other sites More sharing options...
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