PAPVAFS11 Posted August 28, 2016 Share Posted August 28, 2016 For some time, I've been trying to make a character completely neutral and/or undetectable to all other NPCs. This is essential as the NPC in question is intended to serve as a mobile environmental obstacle that sometimes spawns in place of creatures. However, I have no information on how to do this. Setting the character to an invulnerable ghost in its base flags still allows other NPCs to detect and attack it. Is there any way to accomplish this? Link to comment Share on other sites More sharing options...
McclaudEagle Posted August 28, 2016 Share Posted August 28, 2016 The only thing I can think of is to just add every faction you expect the NPC to come across to the character, and set them all to Neutral. That should at least mean the NPC can move around in peace; it shouldn't attack or be attacked if you do this. However, I've never tested this, so I can't guarantee the results. Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 28, 2016 Share Posted August 28, 2016 Create a new faction for the NPC, then add the other factions to it as allies. Should then never be attacked by any other faction. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted August 28, 2016 Author Share Posted August 28, 2016 I'd hoped for a more elegant solution, but I can make due with this. I'm sick of not including this concept in the game. My appreciation goes to the both of you for the assistance. Link to comment Share on other sites More sharing options...
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