zeromus88 Posted November 29, 2011 Share Posted November 29, 2011 I've been trying to fix this problem for a while now and no matter what I do in GIMP, my textures always look like they do in the ss. The first attachment is how my meshes look with the texture (regardless of method used to create it) in NifSkope, and the second attachment is how the texture looks when loaded back up once saved. I've looked and looked but nothing I do ends up being right. What am I doing wrong? Link to comment Share on other sites More sharing options...
thrill606 Posted November 30, 2011 Share Posted November 30, 2011 I assume the problem is that it is showing up transparent. If it didn't look that way when you first made it in GIMP and it did after you took it out of NifSkope then I think the problem is probably nifskope.How does the model look in game? Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Author Share Posted November 30, 2011 I haven't tried it in game yet, but when I've applied it to the weapon I'm using in GECK it looks the exact same as it does in NifSkope. I'm not saving it transparent, when I point the mesh to use the texture, that's what it looks like. Link to comment Share on other sites More sharing options...
thrill606 Posted November 30, 2011 Share Posted November 30, 2011 So what is the problem with the model when it shows up in Nifskope? Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Author Share Posted November 30, 2011 Essentially what I'm trying to do is keep the look of the throwing knifes texture, just with the green overlay on top of it. The idea is to make the knife look like it's been covered in poison. Link to comment Share on other sites More sharing options...
thrill606 Posted November 30, 2011 Share Posted November 30, 2011 I'd suggest trying it in game to see what it truly looks like because I don't think you will be having the transparency issue. Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Author Share Posted November 30, 2011 I'll try and see if it works. My thinking was that if the mesh didn't look right in NifSkope or in GECK that it wouldn't look right in game. Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Author Share Posted November 30, 2011 Nope. It looks the same in-game as it does in NifSkope and the GECK. Perhaps if I go through my process of how I edit the texture... 1) Load up the throwingknife_d.dds in GIMP, no mipmaps2) Create a layer above the original one 3) Using the fuzzy selector tool, start selecting colored regions from the normal texture and bucket fill them on the "poison layer" above it4) Merge layer down5) Save as throwingknife_b.dds, generate mipmaps, Alpha Ex, dxt56) Direct the former throwingknife_d.dds texture to the modded throwingknife_b.dds texture in nifskope And that's where the problems start. Link to comment Share on other sites More sharing options...
thrill606 Posted November 30, 2011 Share Posted November 30, 2011 I can't really see anything you did wrong.If you give me the dds file, I will see if the same thing happens to me. Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Author Share Posted November 30, 2011 Ah, won't let me attach .dds files. I can see about emailing them to you, if that'd work. Link to comment Share on other sites More sharing options...
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