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Sporatic Game crashes


Ragnirok141

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Ooo, I never thought of using FO4Edit like that, completely forgot that it has a search option xD, I'll try that out now

 

Edit 1:, start the search, realise what was caused that crash before it even loaded, I only have one of mod that 'should' have anything like CROSS in it... the CROSS PlasRail by Niero, thanks for your help mate :x

Edited by Ragnirok141
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Whelp, haven't crashed in a while, and haven't really done anything major to the load order or uninstalling mods which is strange to say the least... been replace with a equally annoying issue, but at least this one doesn't crash the game (Basically, the game will randomly tank to 0-1 FPS, and I am not kidding, it legit just randomly gives up and hits 1 FPS, looking at the floor can sometimes get it up to 10, which makes saving, closign and reopening a lot easier, and this gets rid of said 1 FPS BSery, but I guess it's an improvement from the game freezing then CTDing on me, so that's nice)

 

Edit: Crashes have returned after 2 days of the game being almost 100% stable >.>, last log entry according to SnakeTail was:

 

[09/08/2016 - 11:36:01PM] error: (001AD8D5): the animation graph (Autoplay) cannot currently process event "autoFade".

stack:

[ (001AD8D5)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ?

[ (001AD8D5)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 47

 

Somehow get the feeling that wasn't the cause of the crash, but would be nice to get someone elses opinion on it (Happened when exiting the General Automatics Factory) Also a little fun fact, for some reason the game saved before it crashed (Unless the game is supposed to auto-save upon exiting, and not upon entering like it has done for all 130+ hours I have played it so far)

Edited by Ragnirok141
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