kagome12 Posted November 30, 2011 Share Posted November 30, 2011 i try to copy some oblivion mod armor in skyrimi used copy branch some parts in nifskopebut they are not BSDismemberSkinInstance, all of them are NiSkinInstanceand i try the new armor in the game or in 3ds max 9. dragonbone still dragonbone. new parts did not appear in game.then i try to change NiSkinInstance into BSDismemberSkinInstancequite lots of error occured! : ""array Partitions much too large. 1065353216 bytes requested""""device position incorrect after block number 18 (BSDismemberSkinInstance) at 0x71476 ended at 0x71496 (expected 0x71492)""then i used 3DS MAX 9 to import this .nif and found that "vector<T>too long". how to add partitions in BSDismemberSkinInstance? Link to comment Share on other sites More sharing options...
GageUltsch Posted December 6, 2011 Share Posted December 6, 2011 It is a whole new .nif format being used for Skyrim, the only working solution (as far as I know, I don't use blender, only 3ds max) is NifSkope by the NifTools team. They are essentially who create all the .nif imports to maya, max, etc. Just have to wait for them to release it. Link to comment Share on other sites More sharing options...
Recommended Posts